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Search results

  1. 614NLV

    I'm working on scenery... (2021)

    I'm working to LIMB (Italy Milano Bresso) https://www.google.it/maps/@45.5502423,9.2073357,257a,35y,198.52h,77.86t/data=!3m1!1e3 I'll release it around February/March '23 on flightsim.to, for free. during the Christmas holidays I'll post a first beta version those who want to participate in...
  2. 614NLV

    MSFS Wrong Taxilines - FIXED

    flag in the airport properties these options ;) EDIT: sorry, i saw after that it was for ADE
  3. 614NLV

    MSFS ModelBehaviors Animation starting at a specific hour

    I'm ultra sure you will understand them ;) and congratulations again for your work on flightsim.to 🙌
  4. 614NLV

    MSFS ModelBehaviors Animation starting at a specific hour

    Hello frag:), I'm a bit rusty because i haven't opened the sdk for months I try to answer you sure, use the same gltf as a normal sceneryObj (put in the ModelLib folder) however, you can't set conditions. You can animate it but if you want to trigger a condition you have to use as simObj I...
  5. 614NLV

    Blender Quest for Animated People - distorted animation in MSFS

    I'm not a member of the tester program and I cannot test it with the new SU you can. To see if the animations work, we don't need to use variables. so just make a simple scenaryobject as I already told you on discord, just try, here is the file ready...
  6. 614NLV

    Blender Quest for Animated People - distorted animation in MSFS

    i tried now and I confirm that with v.1.17.3 it works great 👍 I created as a SceneryObject great credit to @trfsd for having found the way and great honor for sharing it, with precise instructions 🙌 I kneel and make a prayer of thanks for you 😀 👇👇👇...
  7. 614NLV

    Blender Quest for Animated People - distorted animation in MSFS

    that's why asobo opened to some testers because you may find the bugs, so when updates comes out, for the community, they are gone :) or more likely, we now know in advance what will break :D
  8. 614NLV

    Blender Quest for Animated People - distorted animation in MSFS

    I can't test, but I'm following the discussion and have a question so, looking at your xml file I would say that then, in the absence of particular triggers, you can use it as a normal SceneryObj (and not as a SimObj since the animation is tandard), right? for example a cat wandering in loop...
  9. 614NLV

    Adding smoke to a chimney

    https://it.flightsim.to/file/16674/we-love-vfr-region-2 https://forums.flightsimulator.com/t/effects-editor-tutorials-and-effects-library-project/411308
  10. 614NLV

    MSFS Non-looping SimObject animation

    the idea of the surface_type is great 👍 I checked with spad.next the surface's enum and I only have 15 types.... try using one of these, imho it will work 🙂🤞 EDIT: I found this in the official documentation so that's not the problem :confused:
  11. 614NLV

    MSFS Landable Platform for MSFS

    also flag Road Material ;)
  12. 614NLV

    MSFS Collision Material

    these are some issues that I have also encountered I didn't understand the logic, so for now I've given up
  13. 614NLV

    MSFS Collision Material

    yes of course, for the helipad it's mandatory Road Material but not for an hangar, otherwise you'll find planes and vehicles on the roof :) but I don't know more about collision, I declared my defeat 4 months ago :) when I was doing tests but without understanding the final result :rolleyes...
  14. 614NLV

    MSFS Collision Material

    ...and don't use Road Material otherwise the cars go over it a transparent box with Collision is sufficient ;)
  15. 614NLV

    MSFS How to debug local variables (L Vars)

    I haven't tried it yet with SimVars.exe usually I use Spad.Next that has a good Data and event monitor maybe youl already know spad you can try it 30 days for free a short video shows you the spad data monitor https://www.loom.com/share/468c9d842ab14e878625d5e20ccfba62
  16. 614NLV

    MSFS Triggering Hangar door animation in SimObject by distance?

    check the LOWW folders if the hangar's doors are a simobjects you can grab the .xml file and you can see if there are some specific conditions or parameters otherwise it's a simple scenery object wich can only open/close the doors (in loop or not) ;)
  17. 614NLV

    Blender Quest for Animated People - distorted animation in MSFS

    here we all wasted time trying animations with blender without success I believe the best solution (maybe the only one...?) is to make animations with 3dsmax as Christian B. did
  18. 614NLV

    MSFS Smoke in MSFS

    I haven't opened mfs since the last upgrade it will take another month to pass the anger with asobo :( There are still too many problems to fly and develop, so I am now dedicating to building my FS rig I have tried the volcano, but I believe it can only be used for.... a volcano :)
  19. 614NLV

    MSFS Airport starts dropdown order control?

    ah sorry, I didn't consider jetways I don't have them in my airport 😊
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