• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. niksan29

    MSFS How does the SDK or MSFS itselve determain the type of "threshold lights"

    same problem... anyone found a solution? :scratchch
  2. niksan29

    Adding Finished ADE Bgl.File to MSFS

    I have a bgl container, it contains two afсad and cvx data , I don’t know how to properly pack after changes into one bgl file (how it was originally).
  3. niksan29

    Adding Finished ADE Bgl.File to MSFS

    how to compile two packages (it's just two neighboring airports) into one .bgl?
  4. niksan29

    started learning msfs development...

    now i found. it was an option offset rwy lights (now seems ADE just didn't have that option):stirthepo but i faced a new problem which is described here: link SDK MSFS automatically selects two types of location of lights on the surface and above the surface: How can to select the type which...
  5. niksan29

    MSFS Where to start? Need to modify default airport.

    By the way, what is the correct way when modifying a third-party airport, should we replace the files (with those modified by us) in the existing scene (as it was in FSX/P3D) or leave it in a new folder and copy it to the community? And in the second case, I think there may be problems with the...
  6. niksan29

    started learning msfs development...

    Hey all! I just started learning msfs development and one of the first questions: 1)I noticed: runway lights do not start directly from the threshold, although in ADE they are displayed correctly... this can be seen in the screenshots below: are there any solutions to this problem? 2)when in...
  7. niksan29

    :stirthepo

    :stirthepo
  8. niksan29

    Official Airport to SDK project: here is a small app to help you (draft)

    hello! looks like a decompiler bug, is it possible to fix this? https://www.fsdeveloper.com/forum/threads/error-code.455079/post-906402
  9. niksan29

    MSFS Error Code

    Hello! when I try to open this (for other .bgl no errors) I get an error: seems to be due to non-standard compilation from the author... is it possible how to fix this?
  10. niksan29

    P3D v5 texture is hard to see at sunset or dawn

    Hello Arno! unfortunately I haven't tried anything because they have no experience in texturing... but I saw some texture settings in MCX, maybe they will help me ? Or do I need to change the texture in the editor (for it to display correctly. during dusk and dawn), no options?
  11. niksan29

    P3D v5 texture is hard to see at sunset or dawn

    but it is perfectly visible at night, is it possible to make it so that it is always clearly visible? :scratchch
  12. niksan29

    ADE Development Version 1.79.7475 Available

    Eg: https://www.fsdeveloper.com/forum/threads/development-version-1-79-7475-available.448076/#post-850677
  13. niksan29

    ADE Development Version 1.79.7475 Available

    Hello! I just wanted to know if a version update is planned or includes fixing minor problems found in the 1.79 dev version?
  14. niksan29

    P3D v5 blend points in latest version

    fine! so I'm not the only one who faced this problem, and now, we can say with confidence that the problem is not in Cyrillic or other language characters:stirthepo
  15. niksan29

    P3D v5 blend points in latest version

    Done! I hope Don doesn't mind...
  16. niksan29

    P3D v5 blend points in latest version

    need 2.1.6.13?
  17. niksan29

    P3D v5 what is the difference between textures for animation?

    I have two textures, I use them for strobes, one of them is displayed normally (but I do not have enough size, brightness and I don't like yellow either.), the other is bright and large but is not displayed correctly if we use it for sode: 1) displayed normally (but I do not have enough size...
  18. niksan29

    P3D v5 REIL lights

    no, I was just trying to add lights as it is intended. I didn't meet any problems, but thanks to the help of the participants, all of them were resolved at the moment...
  19. niksan29

    P3D v5 blend points in latest version

    well i'm trying to explain it the best i can... for better understanding i'm adding screenshots. to put it very briefly, in the latest version it is impossible to create blend points.
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