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Search results

  1. AlpineScenery

    MSFS Animated People (Character Animation)

    I have a workflow now that works from Mixamo > Blender > MSFS (with no distortion)... I actually imported multiple Mixamo animations into one Blender scene, combined them all, and then exported them with no distortion. The biggest issue in the workflow is the TERRIBLE User Interface of the...
  2. AlpineScenery

    Blender Quest for Animated People - distorted animation in MSFS

    Edit So my only issue turned out to be just that one model I was using. No idea what the specific issue with the model was, but it had something parented wrong or something. The workflow worked fine for the next 4 models I uploaded to Mixamo (custom models too). So yes, the conversion workflow...
  3. AlpineScenery

    Blender Quest for Animated People - distorted animation in MSFS

    Resolved... Had an issue with a specific model, but the workflow works fine overall.
  4. AlpineScenery

    MSFS Animated People (Character Animation)

    I had some success with animating an animal, but it still had slight distortion, but I likely didn't have it lined up properly as I'm a rookie with animation. I will probably just buy 3DS Max and learn that eventually.
  5. AlpineScenery

    MSFS Animated People (Character Animation)

    I will try this method, just found this post. Thanks for the info, although from last year, very helpful. It's still distorted when exporting animations directly from Blender (usually). It's kind of ashame that we are locked into export > mixamo > import > convert > MSFS. This reduces a lot of...
  6. AlpineScenery

    Polygons are distorted in the package build

    You can try a projected mesh or rendering it on a flat plane in Blender (the flat plane will only work on a level surface really though, but you can apply a flatten first). Otherwise, you could just use another painted line by changing the texture to your own. As long as it's not wider than the...
  7. AlpineScenery

    Vegetation exclusion

    There are still issues with it, for instance there are various mountains in Utah that ignore my color correction poly, it's due to elevation "profile recognition" I guess. It will color half the mountain and not the other, sometimes it works if you make the poly ridiculously big, but that's a...
  8. AlpineScenery

    Vegetation exclusion

    Try terraforming first, duplicate the poly, then on the 2nd one set vegetation (just an idea not sure if it will work)...
  9. AlpineScenery

    Vegetation exclusion

    I have had it randomly stop showing your real-time changes, but I don't recall ever having it completely ignoring the veg removal after reloading the entire game. Whether or not it will show real-time changes is very flakey lately.
  10. AlpineScenery

    Disasterous Cache Bug with Polygon Coloring

    I was having issues trying to colorize an area, so I started researching possible causes. Well folks, it appears here we have a terrible bug, a "cache" that is remembering old loaded polygons when they do not even exist in the current project. The problem is you could have the bug and not even...
  11. AlpineScenery

    Projected Mesh to Color a Mountain

    Is it possible to use projected Mesh with a blend to color correct? The default polygon placement does not work on some mountains, it ignores my corrections. Replacing the aerial is too much trouble, as I don't think I have it on my drive anymore and it's unfortunately no longer available from...
  12. AlpineScenery

    Fast moving animations jittery looking

    Great info, thank you so much, will give it a shot!
  13. AlpineScenery

    Fast moving animations jittery looking

    I am using Blender 2.9.3 and the old original MSFS Exporter. Slower walking or posing animations play fine, but whenever I need something to move a larger distance in a shorter period of time (like a deer running), then I have to try to adjust the FPS in Blender. I have tried all of the Blender...
  14. AlpineScenery

    Exclude default ILS beacons / lights

    Thanks, sorry, it's just these darned CACHING issues can drive me bonkers sometimes... Now onto my next issue, which is faking the orb effect for the custom approach beacons using a Light Row I guess, I have to create those custom properties in the light row project. I cannot believe Asobo...
  15. AlpineScenery

    Exclude default ILS beacons / lights

    I figured it out, it's a cross-flag caching issue between the approach light settings and the ILS setting. You have to disable the approach lights, close MSFS, and reload the project from scratch. Just reloading doesn't always work.
  16. AlpineScenery

    Exclude default ILS beacons / lights

    The objects that it draws are removable somehow, pretty sure, there are tons of custom sceneries with custom beacons. Again, I have already been deep into the ILS settings and tested my ILS and it works fine. The problem is checking the box "ILS" and creating my own custom ILS causes MSFS to...
  17. AlpineScenery

    Exclude default ILS beacons / lights

    I am not speaking of VASI lights, the Beacons themselves have lights on them. My problem is deleting the beacon objects and its lights, and there is no property that I see. I will look again, but I looked quite a few times... Anyone know exactly where the setting is?
  18. AlpineScenery

    Exclude default ILS beacons / lights

    How do I hide the ILS beacons, I checked the runway properties but maybe I missed it... I have DeleteAllILS = true and I tried an exclusion rectangle as well, still no go. It's because I have the ILS set as secondary for the runway, so now it refuses to hide. Any ideas? Thanks in advance...
  19. AlpineScenery

    I'm working on scenery... (2021 & 2022)

    Still working on Alpine WY (46u), Missoula INTL, and Yampa Valley CO (KHDN) as of 9-15-2022. Finishing Missoula and KDHN first though. Finally finished and released KLGU (Logan Utah) freeware at Flightsim.to as a beta version.
  20. AlpineScenery

    MSFS Avoiding CTD (Crash to Desktop) in DevMode

    Edited I now know why I was getting lockups on loading my airport in DEV mode, so maybe this will help someone else... When loading your airport, move away from the airport and look in a remote area so no objects from the airport are in view. This prevents lockups if having issues, and it is...
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