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Search results

  1. Lemon

    looking for someone to create taxiway lines and edges model(paid)

    For what version FS, P3D or MSFS?
  2. Lemon

    ADE 1.79 reset airport elevation to stock

    Jon, in a reply of yours some time ago, you spoke of making changes to the airport properties via ProKey and using raw data as well as setting the creation of the "stubb" to false. I did exactly that and the elevation has been restored as have all of the GP Lines. Many thanks!
  3. Lemon

    ADE 1.79 reset airport elevation to stock

    Rick, I ALWAYS have done what you stated. None of my airports are in my P3D install path for the safety reasons you state. Since I posted, I believe I have solved the problem of the airport elevation. Using ADE and using its ProKey, I modified the airport properties raw data, setting "stub...
  4. Lemon

    ADE 1.79 reset airport elevation to stock

    Bruce, I have run into the same/similar. I went thru the process of changing the airports elevation with ADE (by mistake) so I then set it to the stock value. ADE still states "Alt Revised" and after the "change back to stock alt" ALL of the GP lines (holds, apron limits, etc) went away...
  5. Lemon

    FSX Default jetways

    Ray, I am late to this party but maybe you can point me in the right direction. I have a number of AI aircraft that I have carried over from P3Dv2, 3, 4 and into P3Dv5 (and associated flight plans) and all has been fine with jetways added via ADE until I moved to P3Dv5.3 with all Hot Fixes. Now...
  6. Lemon

    ADE Development Version 1.79.7475 Available

    Thanks Jon, I switched browsers and was able to download.
  7. Lemon

    ADE Development Version 1.79.7475 Available

    Jon, I just tried to download ADE from the link above. Failed with an error message. See the attached screen shot. Thanks
  8. Lemon

    Ground Poly's over Airport Background??

    Don, where do I find the priority level for any particular airport background? I am currently not able (P3Dv5.3 w/HF2) to draw a ground poly with any of the landclasses and have it displayed after a compile. The same happens if I add an "aiport background/Flatten". ADE compiles it but it is not...
  9. Lemon

    P3D v5 ADE_GP Custom Ground Lines are black

    Don, the problem was associated with the illumin textures. The ones from 222313 were not replaced (since one it simply doing a copy) since they had a different name/location
  10. Lemon

    P3D v5 ADE_GP Custom Ground Lines are black

    Sorry for the delay...I guess I am asking "why", if I back down to your version 222313, there are no "trashed textures" (i.e. both the ILS HOLD and the Hold Short) are correct...no trash/no corruption/no "white", yet if I simply install, as per your instructions in the "readme" of the downloaded...
  11. Lemon

    P3D v5 ADE_GP Custom Ground Lines are black

    Don, as mentioned above, if I go back to 222313, the problem does not exist. The "white" only appears on the ILS HOLD but if you notice in the screen shot I sent, above the ILS Hold (from Taxiway_marks) is a Hold Short (also from Taxiway marks) and it is not white but appears trashed. I will...
  12. Lemon

    P3D v5 ADE_GP Custom Ground Lines are black

    Oops...my mistake...Textures.Dpy I see is created during a compile...never mind. If I create the ILS Hold without using any "Backing Textures" as you suggested, there is no change. The ILS gets the white over and I just added (as a test) a regular hold short from the "taxiway_marks" and it does...
  13. Lemon

    P3D v5 ADE_GP Custom Ground Lines are black

    Don, thanks for the update. I have checked both *.txt files and compared them to previous release 222313 and they are the same. I replaced the 2 *.txt files you mentioned with those from 222313 and there is no change. Oh, I also reinstalled 222313 and this problem does not exist. Now, for...
  14. Lemon

    P3D v5 ADE_GP Custom Ground Lines are black

    Don, I have run into another glitch with Custom Ground Lines even after installing your provided *.dll. I have attached a couple of pics. This has to do with your "taxiway_marks" Main Texture. When I select any of the "taxiway_marks" and select "backing texture" of gp_linebase, the selected...
  15. Lemon

    ADE Missing runway edge lines (574 feet)

    I hate to reopen this discussion but with P3Dv5.3, the problem with taxiway edge lines..and lights appears to be more pronounced. I have been able to easily duplicate it by simply using ADE to draw a single taxiway. After the compile, the test taxiway is correct with the draw default of both...
  16. Lemon

    P3D v5 ADE_GP Custom Ground Lines are black

    Don, the "initial concern" with your updated *.dll AND the ability to select FS-8 Style GPs resolves the problem. With the FS8 Style "unchecked" the GPs have color but flicker when you are close to the GP Line, but do not flicker when seen/viewed from an altitude. Prior to you providing the...
  17. Lemon

    P3D v5 ADE_GP Custom Ground Lines are black

    As for your comment about ADE refusing to compile, I have not had that issue, except when I crafted a ground poly for the ramp area in the GA portion of KABQ. It failed with a message (and this isnt a direct quote...the mind goes) "unable to triangulate the following coordinates", followed by a...
  18. Lemon

    P3D v5 ADE_GP Custom Ground Lines are black

    Don, a thousand pardons...somehow I missed the email that you had replied,,,couple that with a busy week of work...but thats no excuse. MANY, MANY THANKS for taking the time and effort to both listen to me and to fix it. I REALLY appreciate it VERY MUCH! I will download your latest *.dll and...
  19. Lemon

    P3D v5 ADE_GP Custom Ground Lines are black

    OK, after a little more investigation on my end, the root cause of my originally reported problem (above) is the apparently elimination of the option to generate FS8-Style GPs. The 2 screen shots that I originally sent are taken from an altitude, but if you go to ground, all the GP lines...
  20. Lemon

    P3D v5 ADE_GP Custom Ground Lines are black

    Don, a little more "investigation"...to I believe answer your question about the active texture folder, can I assume (after reading page 21) that you are talking about the "Texture" folder created after the first run of ADE following the ADE-GP upgrade? If so, yes, this folder is created in the...
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