• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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Search results

  1. D

    No Guid?

    Thanks, no worries if not, it's a great piece of software.
  2. D

    No Guid?

    Hi Arno, Its kind of like MCX, but FSDSXTweak allows you to save and edit a config file that has all the projects material properties like bump mapping, specular, light mapping etc linked to each specific material name. The process is that you compile the model in FSDS, then run the FSDSXtweak...
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    No Guid?

    Yes I wish that in MCX you could apply a template to configure all the textures based on preset amounts like FSDStweak does. Its a painstaking task to update all the materials each time you compile the models. It does however allow us to use FSDS 3.5.2 for the cockpits, so not all bad.
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    No Guid?

    Perhaps a part is animated or has keyframes but the part not added to makemdl file.....?
  5. D

    FSX Fuel transfer switch - what am I doing wrong?

    2 is indeed forward...... I knew I shouldn't have trusted the SDK :D I've managed to sort this now using a controller type of gauge to shut if off without any race conditions. <Element> <Select> <Value> (L:forwardtransfer_switch, bool) 0 == ; (A:FUEL SELECTED TRANSFER...
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    FSX Fuel transfer switch - what am I doing wrong?

    Hi Roy, Technically, it ought to be P3D but I thought it'd get more responses being FSX. In the FSX SDK, -1 is off 0=auto, 1=forward etc
  7. D

    FSX Fuel transfer switch - what am I doing wrong?

    I'm afraid that doesn't work either, even adding a new set of element/value/select tags.
  8. D

    FSX Fuel transfer switch - what am I doing wrong?

    I have a modeled switch in my virtual cockpit for transferring fuel forwards, the switch works well except, it will not 'turn off fuel transfer when the switch is off. I'm trying to avoid a race condition with a previous version of the xml logic and I've tried, but I can't see what I'm doing...
  9. D

    P3D v5 Doug Dawson Event Logger

    I'm struggling to get Doug's Event logger 64 bit to work in P3D V5. When I have the dll in the panel folder, and the entry in the panel.cfg I get an error when starting up P3D. If I remove the dll or change the line in the panel.cfg the error goes away. Error is: Exception in DefWndProc...
  10. D

    P3D v4 conversion issues

    Check the mdl file name is the same as that in the model.cfg within the model folder of your converted aircraft.
  11. D

    P3D v4 trans body and not supposed to be

    See topic below called 'Ambient' perhaps its the same thing?
  12. D

    Ambient Question

    Are you building a drivable vehicle? If so, I'd name the trailer rudder and animate it like a rudder so if the vehicle turns left the trailer swings left. Ambient is used to produce a continuous rotation or movement.
  13. D

    Altimeter and Kohlsman - is my understanding correct

    Thanks for your replies I appreciate it. So if for example I adjust the Kohlsman knob (for testing irrespective of QFE) so that altimeter reads 0 at the airfield I want to do pattern work, is it correct that when I takeoff the altimeter doesn't move from zero until perhaps a hundred feet above...
  14. D

    Ambient Question

    Thats odd, I've not seen that happen before in FSDS...... I assume you're naming them ambient because they are animated?
  15. D

    Altimeter and Kohlsman - is my understanding correct

    I'm having problems which I thought I didn't have before, but memory not so good. Can someone kindly verify something for me with regard to the altimeter Kohlsman knob. So the Kohlsman knob is adjusted to the fields barometric pressure, which in turn adjusts the altimeter reading - is that...
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    P3D v5 2D popup visibility gauge passing L:var to external model

    Thanks, doesn't seem to make any difference, unfortunately.
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    P3D v5 2D popup visibility gauge passing L:var to external model

    Still cannot fathom why this doesn't work. L var is 100% being set by the 2D pop gauge switch, part is 100% called the same name (copied and pasted) but still the part in the external model stays visible, regardless of L var bool state. Even renamed the part to be sure it's not something odd...
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    P3D v5 Animation Speed

    Lag should slow it down, from the FSX SDK: "A lag can be entered so a part will not jump instantaneously from one state to the next. Lag is measured in the maximum number of keyframes per second. So, for example, if the animation frame length is 50, and the lag is set to 400, the animation...
  19. D

    P3D v5 Adding two sim variables values together to produce a simple animation

    Does the rddg negate the impact of using Radians? It seems to work pretty well.
  20. D

    P3D v5 Adding two sim variables values together to produce a simple animation

    Thanks sal1800, the extra + has worked wonders! I need to re-read your explanation a few times :)
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