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Search results

  1. pinepix

    P3D v5 Photoshop Alpha channel - P3D V5 PBR materials using Blender

    Thanks, I will give that a go.
  2. pinepix

    P3D v5 Photoshop Alpha channel - P3D V5 PBR materials using Blender

    WOW, now I am seeing what I am expecting to see. I played around with a cube with metallic lines (red) in one direction and smoothness (alpha) in the other. The metallic uv map. The letters are actually in the albedo file. I just included it in the metallic file for refence purposes...
  3. pinepix

    P3D v5 Photoshop Alpha channel - P3D V5 PBR materials using Blender

    Thanks for the feedback Dough, I managed to get a usable alpha by using a .bmp format (.dds messed up my UV mapping) but I got some very strange results in the sim. I only used the red and alpha channels - all other channels are black (0,0,0). I will try your suggestion on the green and blue...
  4. pinepix

    P3D v5 Photoshop Alpha channel - P3D V5 PBR materials using Blender

    Thanks, This seems to be heading in the right direction, the plug-in on the second Nvidia link seems to old but there is a newer on on devoloper.nvidia.com that seems to work. I must now just make sense of it in Blender. Does anyone know of a tutorial or guide that can help with this.
  5. pinepix

    P3D v5 Photoshop Alpha channel - P3D V5 PBR materials using Blender

    I think I am losing my mind. I am trying my hand at adding some PBR textures to some buildings and objects I am previously developed, but I am running into a brick wall. I am using photoshop the create the textures and I want to add some metallic elements and reflections. It looks like you can...
  6. pinepix

    How do I replace ORBX TE autogen buildings

    Hope someone can help. I am creating some custom buildings in an area where ORBX TE is installed (GB South) and I would like to replace ORBX generated buildings with my own custome buildings I tried the normal way of using SbuilderX to create a new photo schenery. My new photo shenery shows...
  7. pinepix

    Problem with Library Creator - P3D V5 models using PBR textures

    I sent you a PM with the files. A simple hanger I thought I would use to start with. I used the same .dea file previously without PBR and it worked. Johan
  8. pinepix

    Problem with Library Creator - P3D V5 models using PBR textures

    Hi, I've been creating scenery file using Blender -> export to .dae -> use ModelConverterX (V4.4 MDL models) to fix my texture files and add effects etc -> Library Creator to put my models in a library BGL file and place it in the sim using SimDirector and that all worked very well for me. I...
  9. pinepix

    Dynamic lighting

    Hi, I am new to scenery design and started building some basic airports and buildings for P3D V5. I came across this topic and thought I will give it a try. I finally got a dynamic light I placed on a pole to shine on the ground but I still have some questions. 1. I could not find the Spot...
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