• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. peacefarm

    MSFS MSFS Marketplace Partner Program

    Checking in ... currently 5 months into wait; 2 titles previously on the Marketplace via large publisher, decided to go my own way, nothing yet. How's everyone else doing?
  2. peacefarm

    MSFS PBR Textures for CUSTOM MATERIALS

    Hi Mamu, have you had a chance to do a tutorial on this by chance? I've tried all you suggested above, but I'm obviously not doing something correctly as I my COMP (for MATERIALS (like aprons, etc) ) are not working. Thank you!
  3. peacefarm

    MSFS2020 Object library

    Outstanding work! I'm sure this will help many!
  4. peacefarm

    Best way to create ground polygons for MSFS

    If I made that current pavement via PM, I'd still have to load up 3 different textures. Whether I inject them via PM or via an Apron, it makes not a bit of difference, and if it does, it's negligible. I've had 2 products on the marketplace, and one has a SLEW of combinations (as I was testing...
  5. peacefarm

    Best way to create ground polygons for MSFS

    I feel your frustration. On my first title, I did *everything* via ground poly's (PM) - to include lines. On my second title I did all the pavement via ground polys, but lines through dev mode. Now working on my third title and am doing *everything* via dev mode. Unless you're flattening the...
  6. peacefarm

    MSFS Substance Painter MATERIAL Preset

    Yes, but the COMP format for CUSTOM MATERIALS (built within MSFS) is different. A COMP from that exporter will work fine for a 3D scenery object, but not an in sim material (via dev mode).
  7. peacefarm

    MSFS Substance Painter MATERIAL Preset

    Hi and thanks, though that is just the regular 3D object material maps. I'm looking for one that produces COMP maps compatible with MSFS materials (aprons, custom materials, etc).
  8. peacefarm

    MSFS PBR Textures for CUSTOM MATERIALS

    Thanks, Daniel! I'll be sure to give it a go this week. :)
  9. peacefarm

    MSFS MSFS Marketplace Partner Program

    I appreciate it, I'll do that right now. Thanks! :)
  10. peacefarm

    MSFS MSFS Marketplace Partner Program

    Thanks for the reply! I'm going on almost 5 months. Did you send an email to them to help push it?
  11. peacefarm

    MSFS MSFS Marketplace Partner Program

    Hi there, congrats! All in all, how long did you personally have to wait?
  12. peacefarm

    MSFS How to create assets (objects) library

    Correct, I'm looking to build my own consisting of hundreds of my own common assets (such as vegetation, people, vehicles, etc) and instance them across all my titles. For my recurring customers, it means smaller base scenery packages and no duplicates of same objects (had I included the...
  13. peacefarm

    MSFS How to create assets (objects) library

    Thanks, Dick. I will test it out here in the coming days. I appreciate the insight. :)
  14. peacefarm

    MSFS How to create assets (objects) library

    Thanks for your thoughts, Mamu. I am 100% with you and exactly how I felt about them for many years, however, I now understand its benefits in certain situations. For example, in my case I have hundreds of misc objects (common assets) that I instance across my scenery titles. Instead of...
  15. peacefarm

    MSFS How to create assets (objects) library

    Hi and thanks for the link, Dick. A couple questions if you don't mind... 1. Do we place new models in the "models" folder? 2. How to we introduce the textures into the "texture" folder? Manually or via Blender as we do with regular objects? 3. Is the package compiled by opening the...
  16. peacefarm

    MSFS How to create assets (objects) library

    That is a good idea, thank you!
  17. peacefarm

    MSFS How to create assets (objects) library

    Hi all, Does anyone know how to create libraries in MSFS? I'd like to build a library with many of my small items to use across multiple sceneries that way the end user doesn't have to download multiple larger packages, but instead, just the scenery and a library directory. Any help or point...
  18. peacefarm

    MSFS2020 Object library

    Hi, were you ever able to figure how to do this? Thanks.
  19. peacefarm

    MSFS Snow not showing on roof of objects?

    Thanks a lot! Lets hope so 😃
  20. peacefarm

    Best way to create ground polygons for MSFS

    I understand where you're coming from. I used to do everything via Blender, but now only do the lines and markings for the reasons you pointed out. Highly recommend Bill's tutorials on how to do ground poly/line work. https://youtube.com/playlist?list=PLl1GZH_qxFhQbg1LJguhXVZdZ5pAPu2_4
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