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  1. M

    P3D v4 KBUR Burbank

    If you place it at 780ft it will sit up on a big plateau. IRL only one tiny little spot of the airport is at 780ft for a reference. They pick a centre spot and go for that. Runway thresholds will be different altitudes. 730ft is a compromise for better modelling. V5 has sloped runways so all...
  2. M

    P3D v4 KBUR Burbank

    You are most welcome, and always good to hear people enjoy using it. You do wonder if your efforts are worth it. I don't have V4 anymore. Switched to V5. Not actually tried it in V5 (I think flattens don't work). When the nights get darker I may give it a whirl, and who knows, maybe even tackle...
  3. M

    P3D v4 KBUR Burbank

    The links at the top of the post are live again.
  4. M

    P3D v4 KBUR Burbank

    My website it is hosted on is having issues. I am away for 2 weeks. You can pm me for a file transfer link when I return if the link has not gone live before then. hosting company assure me the support ticket has been elevated, but I doubt it will happen before I return And chase them. Nice to...
  5. M

    P3D v4 KBUR Burbank

    It's an old site I don't check often. I have alerted the tech guys and they are on a server reset. Not sure how long it takes. You can try to PM me and I can send a file transfer link to you. I usually use wetransfer. Will try to remember to look at messages. Had nice plans to carry on...
  6. M

    P3D v4 KBUR Burbank

    Hi Major, good to hear from you again. Any/many pics of the airside walls of the terminal, to help ID stuck on detail like pipework. Close ups of signboards, like the box over each door. The golden rule. You can never have enough pics. For each parking spot there is a yellow device against the...
  7. M

    P3D v4 KBUR Burbank

    Can we rule out the basics first. Deactivate KBUR scenery in library. Remove KBUR_ADEP4_MDM_ALT.bgl from P3D root...scenery/world/scenery (drag it to the desktop is quickest) Fire up P3D and is default KBUR working as expected? If yes, while at KBUR you can go to scenery library in the...
  8. M

    P3D v4 KBUR Burbank

    That's puzzling. Do you have other orbx sceneries, like North America? I don't think they have elevation issues but I can look at it. Next few days I'll download the actual uploaded pack and do an install into default P3d I keep, just to check. Trying to figure what else can cause elevation...
  9. M

    PBR dymnamic reflection quality and dynamic light interaction

    When I say diffuse, I mean just a colour value, no texture map attached. When I say texture mapped, I mean an Albedo map is attached to the texture channel. The black ground shadow appears on objects with high metalic effect, either diffuse colour only objects like the sphere above which has no...
  10. M

    P3D v4 Jagged shadows on PBR ground poly

    The jagged shadows are there in Pyscen's screenshot, so it is not system specific in my simple world. Can't remember all the system specs, working remotely, but the cards are; Nvidia 750gtx 4gb ram Nvidia 1080ti 11gb ram Maybe dancing shadows just won't worry others. I shall finish my PBR...
  11. M

    P3D v4 Jagged shadows on PBR ground poly

    Hi Pyscen You are seeing the jagged shadows. Look at the aircraft slightly further away in your first image, the pbr plane. They are already very jagged. The furthest away shadow is already mising its wings. This does not happen with shadows over normal ground. Fly around or taxi up to them in...
  12. M

    PBR dymnamic reflection quality and dynamic light interaction

    Have done a bit more investigating. I have set up test objects at KPMD default. Added the files to the shadow test area. Updated archive link below. You need to add dynamic lights to effects folder. If you have my KBUR scenery, you have the dynamic lights files already, so can ignore...
  13. M

    P3D v4 Jagged shadows on PBR ground poly

    I set up a little test at a default airport for LM to view. Be interested to see if you can see jagged shadows too; I have set up a pbr and non pbr plane at KPMD. There are simple crosses to make aircraft type shadows floating above. You need buildings cast shadows to see them of course. Add...
  14. M

    PBR dymnamic reflection quality and dynamic light interaction

    Got there in the end, I think. Less metal effect and more smothness to get reflective surface desired seems to give a better result in P3d engine. Low poly containers and trolleys.
  15. M

    PBR dymnamic reflection quality and dynamic light interaction

    The shiny metal was extreme to demonstrate. Using substance painter to set up some aluminium texture, I was getting a lovely effect, until I tried the object at night (the one I am actually working, not these). It was black at night under dynamic lights. Substance painter material was using 100%...
  16. M

    PBR dymnamic reflection quality and dynamic light interaction

    I have been making some objects and applying PBR materials. I have noticed some oddities that may be me or P3D. Wondering what you think. Is it known issue, or worth asking LM about? Simple test objects used. In these scenes, the PBR effects are by using material editior in MCX, no texture...
  17. M

    P3D v4 PBR and wrong reflection

    It may be more complex, or indeed a limit/bug of P3d or a mistake of mine. Been doing testing and will just start a new thread now to not take over this one. Interested to get thoughts before I ask P3d developers.
  18. M

    P3D v4 PBR and wrong reflection

    Hi Volker Before you or others drive yourself nuts with this, I think PBR is still quite buggy. I have been doing ground and some objects with PBR recently and the more you try to push it the more oddities like this you find. I am asking LM about 1. Jagged shadows on ground when pbr set to...
  19. M

    P3D v4 Jagged shadows on PBR ground poly

    I have not released the pbr ground version yet, due to seeing the shadow issues. I could add a link to test files here if anyone wants to try. My sim machine graphics card should cope really, 1080Ti with latest driver (and it happens with previous drivers). Free RAM is OK. Tried various...
  20. M

    P3D v4 Jagged shadows on PBR ground poly

    Good to know its probably not my error. Hopefully it will get noticed as payware developers start to release scenery with pbr ground. Maybe the mythycal dx12 will help. P3dv5 anybody?
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