• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. Michael21

    Looking for someone who could port 2 airports from MSFS to XPlane

    Hello! The title says it all. Contact me if interested.
  2. Michael21

    Prepar3D v6 washed textures

    So, it looks like the issue is because of mipmaps, or something else when I save DDS textures. My previous textures were saved with Nvidia plugin for photoshop as DXT5 and they have 7 mipmap levels (?), but if I save now with the same setting, for some reason there are 11 mipmaps, and the last...
  3. Michael21

    Prepar3D v6 washed textures

    By the way, in the first screenshot you can see the DHL building, which renders normally, and it has the exact same setting, except it doesn't have light map.
  4. Michael21

    Prepar3D v6 washed textures

    I will change that and report back. Thx!
  5. Michael21

    Prepar3D v6 washed textures

    Hello, @Pyscen Do you mean albedo color in Basic Properties? If so, then yes.
  6. Michael21

    Prepar3D v6 washed textures

    Hello! Do someone know why my textures are like this? 4k textures, in v5 and v4 are displayed as they should. In the settings - 4096x4096 Thx!
  7. Michael21

    P3D v4 Texture Texel Density

    https://www.beyondextent.com/deep-dives/deepdive-texeldensity
  8. Michael21

    MSFS Same model with different textures?

    Hi all, Please, tell me if it's possible to have the same model (not simobject), for example a static car (for parking) or human, with different textures (liveries) for it? Thank you!
  9. Michael21

    MSFS Polygon Falloff

    @jpfil , like here? https://devsupport.flightsimulator.com/questions/14972/terraforming-falloff-distance-problem.html
  10. Michael21

    3d exported Black

    Had the same problem when importing speedtree object, and it was because of black vertex color, so Arno is right!
  11. Michael21

    MSFS Parallax windows issue

    Thank you, @rhumbaflappy ! Works now like it should...
  12. Michael21

    MSFS Parallax windows issue

    Hello, I have a problem, again. Parallax window material shows up perfectly in 3ds max (2021), but wrong in the sim itself. max and GLTF files I'm using the latest SDK. What might cause this? Thanks!
  13. Michael21

    MSFS SDK 3DSMAX Plugin Bugs

    same here
  14. Michael21

    MCX A suggestion for MCX

    Hello again! ok, I understand oh man, I must say that I've never knew there's a dropdown box for that - now I see... then there is no need to make tabs))) that's awesome Thank you!
  15. Michael21

    P3D v5 Ground polygon issue transparent PBR Material

    Hello guys! The issue consists in the fact that some of the translucent layers (PBR materials) from my custom ground poly, disappear at certain view angles. If I set materials to opaque the problem goes away. Z-Bias begins from 4 to 6, 8 and so on... There's no "overlapping" z-bias layers. The...
  16. Michael21

    MCX A suggestion for MCX

    Hello, @arno ! It's been a quite some time now using your tools, especially MCX. It is a great tool! Thx! However, I think it can be further improved in terms of user experience. This is not a request but a suggestion, how the title says ) What I think you could do to improve interaction with...
  17. Michael21

    P3D v5 PBR window transparency

    I don't think so. They must have separate models for cockpit and for airplane... Then why would you make a double side glass for cockpit?
  18. Michael21

    P3D v5 PBR window transparency

    Thank you @Pyscen , however I think you didn't understand me correctly... The thing is that I use how's intended the PBR materials. Albedo has alpha, metallic map has metallic, occlusion, smoothness and even reflectance in channels. The problem occurs when I set the material as double sided and...
  19. Michael21

    P3D v5 PBR window transparency

    Hi! I found this - https://www.fsdeveloper.com/forum/threads/pbr-translucent-textures-error-objects-behind-it-are-seen-through-opaque-faces.448391/post-851006 This is the case for the P3D V5 too, I guess? Because in Prepar3DPBR material I can't see any related settings.
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