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Search results

  1. J

    MSFS Blender2MSFS support thread

    Even following the above, implementing the ASOBO_GT_Visibility_Code template - The visibility doesnt seem to work in the simulator. ModelBehaviour: And in Blender my setup: Apreciate the help!
  2. J

    MSFS Blender2MSFS support thread

    Ahh yes I thought templates might have been the right route! Just was unsure about how nodes/animations would follow through from blender. I will experiment with the ASOBO Visibility templates! - Thanks alot for the detailed response!
  3. J

    MSFS Blender2MSFS support thread

    Firstly - Thanks for your time you have dedicated to working on this plugin. I was wondering if it is possible to assign visibility conditions to an object within blender with this plugin? - If so which menu will I find this?
  4. J

    P3D v4 PBR (Normal Map) Moire Noise Issue

    It was the old hangar yes, its a frustrating error, as i said it seems odd that the texture filtering slider can fix it when increased?
  5. J

    P3D v4 PBR (Normal Map) Moire Noise Issue

    Just passed the image through imagetool into DDS and into sim, Same issue is present, Leading me to beleive its a sim rendering issue - as when increasing texture filtering quality this reduces the effect
  6. J

    P3D v4 PBR (Normal Map) Moire Noise Issue

    I can try doing so - May need to convert to bmp first as it doesnt accept png
  7. J

    P3D v4 PBR (Normal Map) Moire Noise Issue

    oh really? - How strange, imagetool states it is DXT5?
  8. J

    P3D v4 PBR (Normal Map) Moire Noise Issue

    I converted this to DDS using ModelConvertorX, Image tool reads it fine... :/
  9. J

    P3D v4 PBR (Normal Map) Moire Noise Issue

    Red Channel: "Default Black" Green Channel: "Normal DirectX (Green)" Blue Channel: "Normal DirectX (Blue)" Alpha Channel: "Normal DirectX (Red)"
  10. J

    P3D v4 PBR (Normal Map) Moire Noise Issue

    Are you refering to Image tool or substance preset?
  11. J

    P3D v4 PBR (Normal Map) Moire Noise Issue

    From Image tool: RED Channel; Blue Channel: As per SDK the blue channel represents the blue channel from the Normal map - so not sure what the issue would be here?
  12. J

    P3D v4 PBR (Normal Map) Moire Noise Issue

    Hope this helps: I am unsure what the issue is, but plenty of my other PBR textures work fine with the same preset? - and V5 also is okay, so seems odd
  13. J

    P3D v4 PBR (Normal Map) Moire Noise Issue

    I use the following export preset, with the converted (Direct X Normal Map):
  14. J

    P3D v4 PBR (Normal Map) Moire Noise Issue

    Correct - Was open GL, However the export preset utilises the converted maps in the correct channels
  15. J

    P3D v4 PBR (Normal Map) Moire Noise Issue

    Hi, Normal Maps were made using substance painter, An example is the below: Find it strange that V5 can render it completely fine, yet V4 applies this effect, Apreciate your time
  16. J

    P3D v4 PBR (Normal Map) Moire Noise Issue

    Hi All, My PBR assets appear to have deformation in P3D V4. They appear to show a moire effect from the normal maps - and I was hoping someone may have a fix for this? The effect appears to be worse on corrugated metal type materials - and looks worse from a distance, see below: Note: I only...
  17. J

    P3D v4 Drawcall Monitor Unhandled Exception

    Thanks Arno! - I will grab the latest dev release :) (Whenever it is ready)
  18. J

    P3D v4 Drawcall Monitor Unhandled Exception

    I will email you now :)
  19. J

    P3D v4 Drawcall Monitor Unhandled Exception

    Hi, I have scene built a single BGL file containing all custom buildings within my airport boundary. When I try to check drawcalling is enabled in drawcall monitor (latest dev version) I recieve the below error: Error text: See the end of this message for details on invoking just-in-time...
  20. J

    P3D v4 MCX - Scenebuilder, incorrect placement

    Thanks for confirming, I thought it was perhaps a bug. Interestingly I have actually noticed this alignment issue with all scene builder attempts I have done with many different objects so far. So I am sceptical that this is a particular bug with my object, I am happy to send over these test...
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