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Search results

  1. rhumbaflappy

    MSFS MSFS Update Precautions

    September 26, 2023 is a major update for Windows 11, followed by a major update for MSFS September 28, 2023. I suggest a backup for your Official folder in case of a Microsoft disaster... I use a simple bat file: robocopy Official OfficialOLD /s pause
  2. rhumbaflappy

    MSFS Generic Textures Improvement/Fix, Any alternative to Orthoimagery?

    SVLB is on an island north of Venezuela (Blanquilla). BlackShark or Asobo must have just given up trying to make it look right. I don't know of anyone making a landclass, as worldwide aerials override everything. I thought there was a New Zealand addon that used polys.
  3. rhumbaflappy

    MSFS Generic Textures Improvement/Fix, Any alternative to Orthoimagery?

    Polys wouldn't allow you to blend, so that would be a problem. If the clouds were not too extensive, you could just extract the tiles from the sim, and select-stamp-blend the individual tiles in a paint program. Also labor intensive. https://scihub.copernicus.eu/dhus/#/home can get you...
  4. rhumbaflappy

    SDK Converting Heightmap XML data to displacement texture

    An easier method: Make a mesh grid in blender to the dimensions. Save as OBJ. Copy the rectangle data to a text editor and replace the spaces with regular expression \n to put the data in a column. In another text editor instance copy the lines of vertices (start with v) and paste that to a 3rd...
  5. rhumbaflappy

    SDK Converting Heightmap XML data to displacement texture

    I hadn't thought of that! I can designate any rectangle and get a model out of Blender in half an hour manually. A tool would be best as it might generate an OBJ (for example) in a few seconds... You can get a lot of info in the DevMode: The sim can give you the ellipsoid elevation and the...
  6. rhumbaflappy

    How to add text to a texture image

    In MSFS you do not mirror the text (DDS are not vertically flipped in that sim). Any paint program can place text on a texture.
  7. rhumbaflappy

    Guide to current Blender to MSFS Workflow?

    Here's a simple ModelLib project example attached. You can access the library after the compiled package is copied to Community:
  8. rhumbaflappy

    Guide to current Blender to MSFS Workflow?

    Then you simply want to make a project that only has a ModelLib. After it's compiled, and placed in Community, the objects will be available in the sim.
  9. rhumbaflappy

    SDK Converting Heightmap XML data to displacement texture

    Failure on my try. The elevations are ellipsoid elevations. I didn't convert them (I just subtracted a 51+ meters to each elevation to adjust from the center of the heightmap to sea level). But they do seem to need earth curvature for each point. What I did was to make a grid in Blender the...
  10. rhumbaflappy

    SDK Converting Heightmap XML data to displacement texture

    Could you zip a complete heightmap and attach it?
  11. rhumbaflappy

    MSFS [WIP] 8AK5 Fort Crosby, Alaska | Detailed Backcountry Airstrip

    You would compile LODs 1 and 2 as objects that simply don't have the comp and normal textures set in their materials. You can skip comp or normal when setting a material, just like you skip emissive. https://docs.flightsimulator.com/html/Asset_Creation/3D_Models/LODs.htm From the SDK: Also:
  12. rhumbaflappy

    MSFS "Off airport" Buildings only appear in scenery when getting close to them.

    Odd that the DevMode doesn't show the problem. I guess we could add another rule: always check your project outside the DevMode.
  13. rhumbaflappy

    MSFS "Off airport" Buildings only appear in scenery when getting close to them.

    The minsize of the LOD was reading the unscaled dimensions, so the sim thought the object was tiny.
  14. rhumbaflappy

    MSFS "Off airport" Buildings only appear in scenery when getting close to them.

    It appears you need to Select All (a), Apply (CRTL-a),and select All Transforms. The scale is the problem. scale should always be 1.0
  15. rhumbaflappy

    problem sun/light reflection on custom vegetation (Planes)

    Just curious, but if you already have the trees made in Blender, why not just compile the glTF there?
  16. rhumbaflappy

    MSFS "Off airport" Buildings only appear in scenery when getting close to them.

    Nope. The model displays just fine, in or out of the AirportTestRadius (which is worthless as I wrote above).
  17. rhumbaflappy

    MSFS "Off airport" Buildings only appear in scenery when getting close to them.

    The building compiles and can be placed anywhere. So I'm thinking it must be a problem with your package folder structure or PackageDefinition XML.
  18. rhumbaflappy

    MSFS "Off airport" Buildings only appear in scenery when getting close to them.

    The AirportTestRadius isn't even compiled into scenery. It just provides a compiler warning. Giving us a zip or cloud address of a model and it's xml and textures would help solve the problem.
  19. rhumbaflappy

    MSFS Re-using MSFS Textures

    I made a new test of referencing textures in your models. ReferringTexturesTest.zip on Google Drive It has a !rhumba-modellib-texture package to go into Community. That is an example texture library, much like asobo-modellib-texture. The manifest.json gives a clue as to how to configure that...
  20. rhumbaflappy

    How do I determine which texture image to use for what?

    As I wrote concerning recycling Asobo textures: Actually, Blender can use DDS textures, and they are exported by the Asobo extension as texturename.png.PNG. However, the Normals aren't exported at all... so converting textures to PNG is the better way if Normals are used. A trick I ran across...
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