• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. M

    Exporting from Gmax to 3ds Max with FFG - a new tool

    Thanks a lot: works greatly!
  2. M

    Blender2FSX/P3D (v0.9.5 onwards)

    Hello pyscen. Up to now, blender 2.79 and sdk v1.4 are able to create .x file and .bgl file, starting from blender file. Converting to .mdl file, it works, i mean they are not empty like with 3dsmax and some plugings... Big jump for mankind!
  3. M

    Blender2FSX/P3D (v0.9.5 onwards)

    Found and installed. Seems it works on blender 2.79... Everything is charged ;) Thanks
  4. M

    Blender2FSX/P3D (v0.9.5 onwards)

    I really thank you. I'm a beginner in exporting sceneries to fsx. Prepar3d sdk v.3 is working also in 3ds2011, seems... I'll try also what you suggested to me for blender, and let you know ;) Seems plugin 0.95 should work, but up to now, i didn't export nothing yet... I found really kind...
  5. M

    Blender2FSX/P3D (v0.9.5 onwards)

    Up to now, i discovered ADE. I compiled with that some small airports sorrounding my town, that is modena, in italy
  6. M

    Blender2FSX/P3D (v0.9.5 onwards)

    Hi sir, It is for FSX. My wish is to build up my own town. And, maybe also the town of prague. I started them for fs2004, using program Apt, using generic buildings. In case i succed in this, i can even share the 3dsmax or builder files for other sims. I want to improve... I become crazy...
  7. M

    Blender2FSX/P3D (v0.9.5 onwards)

    Hi. Installing once again everything, on O.S. Win10 is working: . Blender 2.79 x86 . Prepar3d SDK v.3 . Plugin blender2FSX 0.95
  8. M

    Blender2FSX/P3D (v0.9.5 onwards)

    I found blender 2.79 and with that, sdk 0.95 shows all its beauty, inside the program. Now i need to become familiar with blender. Thanks a lot. Good comunity ;)
  9. M

    Blender2FSX/P3D (v0.9.5 onwards)

    Thanks, i'll try
  10. M

    Blender2FSX/P3D (v0.9.5 onwards)

    Maybe the version of blender is too new?! :(
  11. M

    Blender2FSX/P3D (v0.9.5 onwards)

    Thank you, Pyscen. I'll try
  12. M

    Blender2FSX/P3D (v0.9.5 onwards)

    Thank you for quick and kind reply. But on: Modelling, and taping N, i don't see the label on the right... Neither on File, export, there is Direct X... I'm quite new with blender. Actually i'm using it on exported file from 3ds 2011. With this, is not possible to get friendly name and guid...
  13. M

    Blender2FSX/P3D (v0.9.5 onwards)

    Thank you so much, sir. Files you shared are uploaded by my blender ;) But, one question: Where should i find the window to work with, in blender screen? I'm lost. Thanks again, Mauro
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