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  1. raymk

    P3D v4 add-ball airplane behavior at hold short

    OK, as a test, I renamed my Comms 'Name' to XXBX Boxted and this still seemed to work when compiled into my FSXA. With Comms set up are you getting any ground communication with YOUR aircraft and/or any AI? If not, I have no other ideas. I attach my simplified ADE file for you to test.
  2. raymk

    P3D v4 add-ball airplane behavior at hold short

    I used your .ad4 file (I had to strip out all of the scenery to get it to compile as all of the .mdl files are missing), and then added the 'Comms' item. Name Boxted Type select TOWER Frequency select 129.35 {This matches what I...
  3. raymk

    P3D v4 add-ball airplane behavior at hold short

    You should try adding a "Tower" frequency under the "Comms" listing. It should look something like XXBX Tower Boxted 129.35 Use any frequency you like - I didn't get any other messages coming in from elsewhere with this frequency. Let us know if this is successful...
  4. raymk

    P3D v4 add-ball airplane behavior at hold short

    Yes, I may have come up with something - I want to make a test before I make any further comments. Tomorrow (Tuesday) I hope.
  5. raymk

    P3D v4 add-ball airplane behavior at hold short

    Rick, One of the possibilities but happening at 3 different runways? Not likely but without seeing the file it will be impossible to know where the problem lies.
  6. raymk

    P3D v4 add-ball airplane behavior at hold short

    If the same happens at all of the runways, then there must be something fundamentally wrong with the way the originator has set up the taxiways, hold shorts and/or runways. If you cannot attach the original .ad4 file for copyright(?) reasons then perhaps send a slimmed down version - remove all...
  7. raymk

    P3D v4 add-ball airplane behavior at hold short

    Without 'seeing' this airport it is difficult to know what else to suggest. It is odd that 'all' of the runways exhibit the same exact strange behavior. Has the originator found the same effects when he tests his layout?
  8. raymk

    P3D v4 add-ball airplane behavior at hold short

    Just this airport? Did you create it?
  9. raymk

    P3D v4 add-ball airplane behavior at hold short

    Does the plane request permission to take off? If so, does the plane receive permission to take off? (Trying to work out exactly what the plane is trying to do.)
  10. raymk

    P3D v5 Possible to copy and paste from one airport to another?

    Chris there is also the "Export ADE Objects" item in the File menu. this is used to write out objects in the current ADE file to a text file which can then be imported back into a different file using "Import ADE Objects". Best to read the Manual to check on limitations, etc. Good for...
  11. raymk

    FSX air traffic in airports edition

    Should be good now. I have got an Azul ATR-72-600 flying in and out correctly.
  12. raymk

    FSX air traffic in airports edition

    Embraer 195 radius 15 ATR 72 radius 14 A319 radius 17 Easy when you think about it!
  13. raymk

    FSX air traffic in airports edition

    OK, using your BGL file in my FSX, I have 2 AI planes which operate as expected. A C172 which only does touch-and-goes at SBTC and a C208 which arrives from SBIL, departs back and repeats this later in the day. A C172 requires a parking spot radius of 6 metres and a C208 requires a radius of 8...
  14. raymk

    FSX air traffic in airports edition

    Before I go any further, what aircraft is it that landing and then disappearing without leaving the runway?
  15. raymk

    FSX air traffic in airports edition

    I attach my quickly made version of SBTC starting from the 'stock' version. It works fine in FSX with AI taking off, landing and taxying back to parking OK. If you post your version here, it can be looked at to see why it is not producing the correct result.
  16. raymk

    FSX air traffic in airports edition

    In ADE, got to "Tools" in the top menus. Select "Fault Finder". In the new window, click on "Select All", then "Find". Any faults will be listed. Also note the small colored rectangle at the bottom left corner of the ADE screen. if it is 'red' then ADE thinks that there are errors otherwise...
  17. raymk

    FSX air traffic in airports edition

    Possible causes - > there is no suitable parking spot for that type of aircraft - not big enough radius, > suitable parking spots are already used up, > the taxiways are not continuous so aircraft is unable to taxi to the parking spots, etc. There may be other problems but check these out...
  18. raymk

    designated runways

    Jay, I agree that parking codes could technically be a solution but that involves possibly having 2 copies of individual aircraft and then making sure that you program your AI to suit each aircraft. To get the correct aircraft types [wheels vs. floats] landing on the correct surface, I cannot...
  19. raymk

    designated runways

    Kevin, yes there were some interesting concepts about using Andras Field including users being able to purchase 'plots of land' and get special benefits from that. I imagine that not enough users bought into that and it petered out. It was a pity that various design features were not up to...
  20. raymk

    designated runways

    Many years ago, Aerosoft developed an imaginary add-on airport called "Andras Field" which had a hard runway, a water park AND a glider field. They split it into 2 airfields - EAFS and EAFW to separate the water activities off from the remaining areas. I played with it for a while because it...
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