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Search results

  1. rhumbaflappy

    MSFS Converting MSFS DDS textures to PNG

    You can use Microsoft's texconv to convert MSFS DDS textures to PNG for use in your Blender or 3dsMax projects. I made a folder with texconv.exe and a batch file to convert files from the "input" to "output" folders. Copy the MSFS textures to "input", run the batch file, and find the PNG files...
  2. rhumbaflappy

    MSFS Parallax in Blender

    I'm linking a zipped .blend file for devs that want to experiment with parallax. Parallax_Test.zip Set the blend Mode to Opaque (Alpha Mask is the default... and wrong) Shadow and culling probably don't matter. Type will be Parallax. Bare color should be set to White, unless you want tinting...
  3. rhumbaflappy

    MSFS Fly By Wire addon for Blender 3.x

    I sometimes extract the gltfs from MSFS models to see how they work. To view them in Blender involved a process of importing to Blender2.92 with the Fly By Wire MSFS import/export addon, then save a .blend file then import to Blender 3.x with the Asobo exporter. I got irritated finally and...
  4. rhumbaflappy

    MSFS Asobo Exporter defaults your textures to 80% brightness

    Here's a link: https://devsupport.flightsimulator.com/t/blender-addon-sets-base-color-to-0-8-value/6556/4 You should remember to reset the MSFS material Base Color to 1.0, or you'll be darkening your models by 20%. The linked discussion details how this can be altered in the Asobo script to...
  5. rhumbaflappy

    MSFS TextureSearcher Information File is rooted

    Here's an error common in D:\MSFS\Official\Steam\microsoft-easterneurope-point-of-interest\scenery\Microsoft\EasternEurope\ModelLib.bgl 11:33 AM TextureSearcher Information File is rooted so only checking c:\users\hanna\documents\3ds max 2020\ee_pol_assumptin of maria...
  6. rhumbaflappy

    Happy Birthday to all of us

    It's our 20th Birthday. https://www.scenerydesign.org/2023/08/happy-20th-anniversary/ 🎂
  7. rhumbaflappy

    MSFS Model shows correctly in the sim but not in MCX

    Official\Steam\microsoft-airport-lppi-pico\scenery\microsoft\Pico-Airport\modelLib (LPPI_3) MCX doesn't read it (or write it) correctly.
  8. rhumbaflappy

    MSFS Missing values in Parallax material

    Hi Arno. I found there are some missing values in the visualization and export of MSFS parallax emissiveFactor: The emission is white here, but it should be orange, as shown in the Material Editor. On export it will show wrongly as white in the sim. The MCX glTF text: The original glTF from...
  9. rhumbaflappy

    Flip UVs ?

    Would it be possible to add the ability to vertically flip the UVs? We can flip textures, but there may be times we need to keep the texture as they are, but still flip the viewed image, hence the idea of flipping UVs. In Blender we can save an image of the UVs, flip it, and load it back into...
  10. rhumbaflappy

    Cleaning up Aerial Imagery

    There are lots of online tools that will help clean up aerial imagery. For example, you want to eliminate the aerial 'anomaly' of an aircraft or a dock. Google's Magic Eraser comes to mind, but you need to use that on a smrt phone or tablet. Here are some alternatives for PCs...
  11. rhumbaflappy

    MSFS SU12 update

    Any questions or comments? The DevMode GUI seems to have changed a bit. It seems more responsive. The slew function seems to be fixed so it works after using the DevMode camera.
  12. rhumbaflappy

    Convert directly to .blend

    Hi Arno. Would it be possible to add .blend as an import and export for MCX? It appears there are online converters that do this, but they export mesh only to .blend. I'm thinking this might help modelers that like using sketcher but would like to tweak in Blender. Also, FSX or P3d models could...
  13. rhumbaflappy

    Removing Docks from Lakes and Bays

    CGL Before: After: I cheated.: I stole the QUAD level 17 from here, which is as detailed as it gets in the original tiles. I extracted/resized an 2048x2048 png of the tile from a screensave using paint.net to resize to level 20. I then cut and pasted, and blurred a bit, to eliminate the...
  14. rhumbaflappy

    MSFS SampleMaterials for Blenderv3.10

    Here's the SDK SampleMaterials for Blender. This is for the official Asobo addon, and Blenderv3.10. The zip file contains .blend files of each material example (minus SSS and Hair because the exporter does not support these). SampleMaterials_Blender.zip
  15. rhumbaflappy

    MSFS Re-using MSFS Textures

    MSFS has a lot of nice textures used in their models. We can re-use these textures in our own models via Blender. But one of the advantages of re-using textures is that we can reference these textures without including them in our packages, saving potential gigabytes of project size. The key is...
  16. rhumbaflappy

    MSFS Tinting a MSFS Material

    Sometimes you'll have an albedo texture that is just not the right color. You could alter the color in a paint program. Or you can easily tint the texture in Blender:
  17. rhumbaflappy

    MSFS Asobo Default Textures

    MSFS has a ton of textures. They can be accessed in your modeling program if only you know where to find them. Attached is a zip containing lists of the default textures used in the Standard edition of MSFS (with all the base added packages). You can copy a path from the text to Windows file...
  18. rhumbaflappy

    MSFS default ModelLibs and SimObjects lists

    Here are the current Standard ModelLib and Simobjects locations in a list form (attached)
  19. rhumbaflappy

    SU11 Helipads

    Attached is an example of a helipad. Things have changed a bit. I just added it to c59, but it could have been a new airport. The Microsoft examples don't have parking associated with the helipads,, so I left it out as well.
  20. rhumbaflappy

    SU10 impressions

    I thought I'd start a discussion about the MSFS SU10; In DevMode, the Properties menu doesn't seem so touchy, and you can switch 'objects' and it properly works on the new object. Something that seems broken is create an apron. Then color it, move it, assign material... broken.