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Search results

  1. Devinci

    MSFS KROC - Frederick Douglass - Greater Rochester International Airport

    Added all custom jetways with four LODs to improve performance.
  2. Devinci

    MSFS Custom Jetways

    Well looks like when I disable those two options in particular the "Always Sample Animations", my wheel orientation and rotation don't work properly anymore. So I can't have both the hood and the wheel animations working at the same time. I wonder if this might be a bug? Edit: Found the...
  3. Devinci

    MSFS Custom Jetways

    I got my hood working perfectly now. Make sure to disable these two settings on your exporter options: Now I started making my custom jetway and getting rid of the Asobo one. Still couldn't figure out a way to animate the linkage connector properly:
  4. Devinci

    MSFS Custom Jetways

    I even forgot I started this topic years ago! It's only now that I was able to animate my jetway properly in Blender following a tutorial on YouTube, however the hood is still not good. I'm having an issue finding a way to animate the rigged linkage connection on the side of the jetway, I...
  5. Devinci

    MSFS KROC - Frederick Douglass - Greater Rochester International Airport

    I started a new project for MSFS 2020 with a rendition of KROC "Frederick Douglass - Greater Rochester International Airport (IATA: ROC, ICAO: KROC, FAA LID: ROC) is a public airport located within the City of Rochester, three miles (4.8 km) southwest of Downtown, in Monroe County, New York...
  6. Devinci

    MSFS Adding a G3000 to my Virtual Cockpit

    Managed to get the GTC touchscreen working but still not sure how to get the G3000 pushbuttons keys to work.
  7. Devinci

    MSFS Adding a G3000 to my Virtual Cockpit

    I'm trying to add a working G3000 to my cockpit but I'm having issues with getting the pushbuttons to work. I'm using Blender 3.1 with the latest plugin. So far I managed to get the display screens to show for the PFD, MFD and GTC. I animated the pushbuttons between 0 and 1 as per the SDK. I'm...
  8. Devinci

    MSFS RJBE - Kobe Airport (Japan)

    Thanks very much! The scenery is out on simmarket. Still working to get it out on the Marketplace but it's progressing. I also downgraded the textures to 2k and will make the 4k as an optional download. https://secure.simmarket.com/devinci-kobe-airport-msfs.phtml
  9. Devinci

    MSFS RJBE - Kobe Airport (Japan)

    Thanks, those were fun to make as this airport didn't have too many of them! 😅
  10. Devinci

    MSFS RJBE - Kobe Airport (Japan)

    All LODs have been optimized and testing has started. Features to expect: Detailed terminal with interior Physically Based Rendering used for all customs objects with 4k textures. Carefully made and tested LODs for all custom objects. Custom animated jetways Custom taxi signs and wig-wag lights...
  11. Devinci

    MSFS Internal compiler error C2034 (Solved)

    I have solved my issue by using the following xml validator: https://codebeautify.org/xmlvalidator Apparently using vector placement was adding the "DisplayName" tag twice. Luckily I only used it a very few times!!
  12. Devinci

    MSFS Internal compiler error C2034 (Solved)

    I have the same error and have no idea what caused it. My xml file is 42500 lines and the error message doesn't say which line number is the issue!
  13. Devinci

    MSFS MSFS Asobo Official Blender exporter

    Yep, I get the same error for trying to export lights on 3.2. And on 3.1 I get the following error (not related to lights though): "Failed to load model data: 'Neither required `bufferView` nor `uri` defined for image[0] name = "Devinci_RJBE_T_WALLS_ALBEDO.png"" So I'm stuck not being able to...
  14. Devinci

    MSFS MSFS Asobo Official Blender exporter

    Are you able to get lights to export with 3.2?
  15. Devinci

    MSFS RJBE - Kobe Airport (Japan)

    It's been a while but work on Kobe airport has continued and it's almost done!
  16. Devinci

    MSFS `bufferView` nor `uri` compiler error

    It seems to work fine with 3.2. However, when I include lights the compiler fails.
  17. Devinci

    MSFS `bufferView` nor `uri` compiler error

    Okay, I'll try that. I didn't know it was compatible with 3.2. As of now none of my objects that have textures can be built to give me modelib bgl.
  18. Devinci

    MSFS `bufferView` nor `uri` compiler error

    I'll try that. So far I moved on to modeling another building and seeing how things will go there. I only started having issues after deciding to add LODs. Before that my single object textures were fine.
  19. Devinci

    MSFS `bufferView` nor `uri` compiler error

    I tried that but it's still showing the same error in the console when I try to build the package. The model itself loads fine in MCX with its textures. However, when I export then build with a default standard material without any textures everything is fine. I also tried exporting other...
  20. Devinci

    MSFS `bufferView` nor `uri` compiler error

    Hello, I've been trying to compile ModelLib library since yesterday and I've been getting this same error. I'm using the latest Asobo exporter with Blender 3.1 Failed to load model data: 'Neither required `bufferView` nor `uri` defined for image[0] name = "Devinci_Tower_EMISSIVE.png" ' Does...
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