• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. tknudsen

    No texture after exporting P3D to X-Plane

    Have the SDK, but stored on a forgotten disk somewhere. Also, that program is discontinued
  2. tknudsen

    No texture after exporting P3D to X-Plane

    I have pointed to ImageMagic convert.exe yes. Saving any other files than DDS works. Anyway, I fixed all issues now regarding the scenery, so this ended up being a good test. Thanks guys for excellent additional help and suggestions.
  3. tknudsen

    No texture after exporting P3D to X-Plane

    Bruker v 1.50 og har aktivert override exsiting funksjonen. Likevel ingen måte å lagre, trykker på knappen men nei
  4. tknudsen

    No texture after exporting P3D to X-Plane

    Ok so I finally figured it out. What a mess. So @arno you where initially correct in your assumption. The textures needed to be flipped as they are per default wrong. But MC do not save DDS files and that was basically the major issue. Not sure if it is a bug or not, but that feature does not...
  5. tknudsen

    No texture after exporting P3D to X-Plane

    No need to test it, I can do that. Just convert it an I will try. Also I tried with both texture flipped and normal (out of the scenery it is faced normal. However I wonder about one thing.. Is it enough just to flight it in the material editor, or would you need to flip in UI using the...
  6. tknudsen

    No texture after exporting P3D to X-Plane

    Hi Tried to flip the textures horisontal, but that did not make any difference I am sorry to say.. Here is the test scenery if you like to try
  7. tknudsen

    No texture after exporting P3D to X-Plane

    Ok, so how would this be done in MC, via the Material Editor or via the Normal & Shading Reason for asking is that the texture looks good in UI, so is the notion that those are inverted?
  8. tknudsen

    No texture after exporting P3D to X-Plane

    X-Plane can read both png and dds, so basically just copied those from the /texture folder over to the object folder of X-Plane. Should work .DDS is not platform spesific, it's an image format. Only thing I can think of is that there may be some DXT issues or mipmap issues.
  9. tknudsen

    No texture after exporting P3D to X-Plane

    Seems the model it selves convert fine using the setup wizard - export scenery But no texture will show in X-Plane, even though the obj have the texture linked and named correctly. Did I miss a step or is it a bug of some sort / missing feature / old version From what I can see, the model...
  10. tknudsen

    Skagit Regional WIP

    What did you use to convert bgl to obj?
  11. tknudsen

    FSX Ground Lights

    Why do you not want them to light up during the day?
  12. tknudsen

    Bring back Microsoft Flight Simulator

    New Facebook support group created, join and invite everybody that you know. With your membership we can hopefully show Micrsoft the the world is united and then try to show the the value of re-develop this fantastic game. Share your pictures, share your movies. Invite your friends and share...
  13. tknudsen

    DDS Compression

    what i was meaning was that one perticular .dds had 6 bmp files inside it total amound 6mb When converting this .dss file into .bmp file 24 bit i got 6 seperate .bmp files The funny part nevertheless was that if one looked at the file throught a dds viewer you can only see one file graphics...
  14. tknudsen

    DDS Compression

    Hi... I have about 12 files 6 in each.. I need to compress all 6 files in each group into one .dds file and was wondering how to do that.. I tried to download Nvidia Texture Tools 2 but did not understand how to get the DOS line correct build in order to comress the files I used Image...
  15. tknudsen

    FSX Sbuilder Exclude

    Thanks got it now... Excellent service i meight add...
  16. tknudsen

    FSX Sbuilder Exclude

    Hi Peter and thanks Are this folder ment to be copied into the GMAX gamepack folder Or only all the subfolder of the one above into the gamepack folder Hope i expressed my self correctly this time.. Should it looks like this e.g c:\gmax\gamepacks\FSX_GmaxPack or...
  17. tknudsen

    FSX Sbuilder Exclude

    oh thank you Peter Do you know if this works in 3D Studio Max 8.0 as well.. And correct me if i am wrong. But when installing the gamepack, i am assuming that only the subfolders for the gamepack are ment to be put in the gamepack folder and not the FSX folder with subfolders ? :)
  18. tknudsen

    FSX Sbuilder Exclude

    Seems that i did not have any FStools menu in GMAX.. So i uninstalled the damn thing and will try and install 3D Studio Max 8.0 in hope i still can use the gamepack for that one
  19. tknudsen

    FSX Sbuilder Exclude

    I designed a gmax model, apply the textures to the model.. But i cannot seem to find a way to create or export the damn thing.. Somebody know how? Have the gamepack installed.
  20. tknudsen

    FSX Sbuilder Exclude

    Funny... Is the fact now that the ILS is located in i building and not in the AFCAD files of som sort as they did in the fs9.. And does anybody know about issues in GMAX when trying to export the mdl file to fsx
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