• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    Adding parking codes to MSFS Airports

    I too am trying to add Parking Codes to an airport using ADE 2020. I've managed to load an airport, edit it and can see that MSFS has recognised it including most changes I have made but it would seem any Parking Codes I've added are being ignored. I have loaded other airports that I know have...
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    A339 and A220 not recognised in AircraftParameters.ini

    My SODE jetways have been working fine for some time now but with the recent addition of the Airbus A220 and A339, the gates are not attaching properly to these new aircraft. I have added the appropriate settings to the AircraftParameters.ini file but SODE seems to be ignoring them. No matter...
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    Ground Poly Wizard not Compiling.

    Success. I reinstalled an older version of MCX (Version 1.4.00 1a8f7e68) and the ground poly compiled flawlessly first time. It would seem there may be a problem with the Ground Poly Wizard within the newer versions of Model Converter X. Cheers, Graham
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    Ground Poly Wizard not Compiling.

    Something seems to have changed within the GPW. I just went back to some base models I successfully created ground polys from about 3 years ago using the GPW and none of these are now being recognised by the Wizard. None will convert to a ground poly using the current version of MCX. I'm using...
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    Ground Poly Wizard not Compiling.

    Thanks Arno, we've made progress. Deselecting the filter now enables the GPW t recognise the whole model and is now doing a proper compile. The only problem is, the output ground poly is at 90 degrees to the ground instead of flat. The model is a flat model and sits on the ground when placed as...
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    Ground Poly Wizard not Compiling.

    I did a complete search a couple of times and no file was found anywhere on my system. The process is so fast, It is most likely nothing is being compiled. I also note that when I load the base model file for the ground poly, it shows properly in the MCX main window as illustrated in the...
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    Ground Poly Wizard not Compiling.

    That's the problem Arno, there is nothing unusual in the Event Log. All textures have loaded ok, Starting writing of bgl file ok, Starting writing of xml file ok, Finished writing of xml file ok, Parsing document ok, Parse complete ok, Finished writing of bgl ok. No error messages whatsoever...
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    Ground Poly Wizard not Compiling.

    I used the Ground Poly Wizard a few years back and successfully compiled a number of ground polys for P3Dv3. I’m now trying to compile some new ones for P3Dv4 and although I’m following the same procedure as before, my polys are not compiling. I’ve tried to compile via FSX and P3Dv3 as well but...
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    P3D v4 Can I export/import Parkings/Taxiways/Runways?

    I am interested in this one as well. I have an old ADE file with more than 100 parking spots and associated taxiways etc. I want to import that data into another ADE file which has all the aprons, Scenery items and runways etc. surely there must be a way to perform this very basic function...
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    Issue With Emissive Colour Setting.

    I'm trying to set an Emissive colour to support a normal Diffuse Colour setting within the Colours section in MCX. When I enter my desired Diffuse Colour the setting is accepted and works fine however the colour I enter for the Emissive Colour keeps on reverting back to 0, 0, 0 black. This is...
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    Aircraft Model Disappearing When Aircraft.cfg Editor selected

    All good now thanks Arno. Graham
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    Aircraft Model Disappearing When Aircraft.cfg Editor selected

    Any AI model, FS9, FSX, P3D V4, all models including those from FAIB, HTAI etc. I even checked a couple of P3D V4 default flyable aircraft with the same result. Graham
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    Aircraft Model Disappearing When Aircraft.cfg Editor selected

    That's correct everything is fine in all other areas but as soon I open the Aircraft.cfg editor, the aircraft is removed and I am unable to get it back. If I have the Show CFG Points option selected, they remain but the aircraft is removed. If I use version 1.4.0012a5432a, all is working as it...
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    Aircraft Model Disappearing When Aircraft.cfg Editor selected

    I note that with the recent versions of MCX, the aircraft is completely removed when you select the Aircraft.cfg editor. I also note when this happens that all the model parts have been removed from the Hierarchy Editor and there seems no way to bring them back. I'm not sure when this issue...
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    Issue with size of aircraft models in MCX

    BTW, the FSX and P3D default Mooney Bravo is a good example of this issue. The line for contact point.4 has a missing comma after the -3.90 and while this doesn't seem to affect the model in the sim, it is influencing how it is displayed in MCX. It would seem to have been this way since FSX was...
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    Issue with size of aircraft models in MCX

    All sorted thanks Arno. The problem was in the Contacts_points section of the Aircraft config file. Each of the offending aircraft had one or two commas missing in one of the minor settings. Once these were added, the model appeared fine in MCX. Sorry for the scare with this, another case of...
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    Issue with size of aircraft models in MCX

    Over the past month or so, I’ve seen a new issue when importing AI Aircraft models I am working on into MCX. For the most part, FS9 models import fine and the process of updating them to P3D V4 is completed without issues. The problem then comes when the model is imported again, this time it is...
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    Shadows and Alpha Settings

    I'm preparing a model which requires some parts to have an Alpha applied. Unfortunately, I'm unable to separate those parts from the main model so I have to add the alpha settings for the entire model. Under Framebuffer Blend I have Destination Blend set to InvSrcAlpha and Source Blend set to...
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    Issue with MCX and FSDS

    Thanks for the responses here. The model I’m working on is about six years old and was developed by someone else so I doubt if this issue is fixable. I’ll find a workaround. Graham
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    Issue with MCX and FSDS

    Loaded into MCX trying a few different file formats including fsc, x and mdl. Same result for each.
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