• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Shaun

    MSFS No lights

    Did you set the MSFS Exporter to
  2. Shaun

    an airbase simulator, who would like to help this project?

    Why wouldn't you just work on producing an AI pack for P3D or MSFS? That's feasible.
  3. Shaun

    FSX IS3 Question

    Yes, sorry did you fix it by disabling batching?
  4. Shaun

    FSX IS3 Question

    Is it at a really high elevation? I recall early P3D had ground poly shift at such.
  5. Shaun

    MSFS CGL not displaying.

    Issue Fixed
  6. Shaun

    MSFS KTUS MSFS

    Just thought I'd showcase a few images of my most recent release: I've closed the 29L/11R and Renamed the other runways but the images were taken just before I did so. Starting to get to grips with the MSFS SDK. Having 3 versions of each airport's files on my PC seems is maddening: Sources...
  7. Shaun

    MSFS Editing an airport in MSFS.

    I didn't want to start a new thread. I'm trying to write a python script to convert the taxiway points and paths to work with MSFS, but am unsure of what group index is: Any ideas? <TaxiwayPoint parentGroupID="6" groupIndex="22" index="4" type="NORMAL" orientation="FORWARD" lat="x" lon="y/>
  8. Shaun

    MSFS Detail Texture

    OK thanks, I'll look into it.
  9. Shaun

    MSFS Detail Texture

    I'm using a detail texture on the interior of a model. Using the night time emissive, it only displays the emissive texture (noise and AO) and not the detail texture (a tiled detail map). Anyone know why this happens and/or how to fix it?
  10. Shaun

    Gaps in model when zoom out

    The blender project wont open, i can't even import the objects. It says sketchup in the objects.
  11. Shaun

    Gaps in model when zoom out

    Do you have an LOD? Perhaps zip and upload the blender project and texture and I can have a look.
  12. Shaun

    P3D v5 Importing from openstreetmap.org

    Well I generated the same shp file again having loaded the agn files and the gap is filled, but unsure if the existing buildings have been duplicated.
  13. Shaun

    Building AI-based ATC for VFR / General Aviation - Looking for a "go to market" partner.

    I'd approach just flight. They are a good publisher.
  14. Shaun

    P3D v5 Importing from openstreetmap.org

    Another question... I've generated more buildings, but it overlapped the last geotiff area, so there is a strip of missing buildings. I see from the manual I can load the buildings from the existing tile so this doesn't happen, can I re-generate the same scene proc script with this added, or do...
  15. Shaun

    P3D v5 Importing from openstreetmap.org

    Ok thanks, I did briefly look through it and used the sample above. It's very complex and will take a good while to get my head around it! It is fantastically powerful though! I'm hoping to import the road/highway lines into blender, array lights along the curves and bake some night lighting...
  16. Shaun

    P3D v5 Importing from openstreetmap.org

    It says 3.20 on the detail properties. For the dumb people like myself perhaps have some example scripts that kind of work updated in the PDF? I'd love to know how it works, how does it write the .agn files? Does it write an intermediary xml and run it with the building positions, sizes and...
  17. Shaun

    P3D v5 Importing from openstreetmap.org

    Thank you! I still don't understand any of it, but it's worked and I see buildings! So next I need to figure out how to add attributes for vegetation!
  18. Shaun

    MSFS change viewpoint

    I just had a look here: https://docs.flightsimulator.com/html/Content_Configuration/Flights_And_Missions/Mission_Definitions.htm SET_CAMERA_COCKPIT Set the camera to the inside cockpit view.
  19. Shaun

    MSFS change viewpoint

    I'm probably the least qualified person to comment, but I briefly had a look at the mission example in the SDK last week, and it seemed to be a set of waypoints, I think Sim Connect would be needed if it can be done in that.
  20. Shaun

    P3D v5 Importing from openstreetmap.org

    Is this what you mean by load it?
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