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Search results

  1. kcgb

    MSFS Displaying airspeed in HTML gauge

    It does seem to be an issue with the "getChildById" statement, but for the life of me I can figure out what. I can get console.log() before it, but not after. The element is in the correct position, it will show if I just give it a word in the HTML file. Anyway, I've currently solved it by...
  2. kcgb

    MSFS Displaying airspeed in HTML gauge

    My next super simple problem is that I cant get a Simvar value to display on my gauge. This gauge is called from the main gauge and is just an overlay of Symbology. Main gauge that is calling Symbology Gauge. <link rel="stylesheet" href="F117_IRADS.css" /> <script type="text/html"...
  3. kcgb

    MSFS Switch control for HTML element

    Hi everyone, this seems like it might be fairly basic but I'm very new to javascript and this is stumping me. I want an HTML element to be visible or not dependent on a L:Var, in order to turn a screen on or off. At the moment my code looks like this: HTML <link rel="stylesheet"...
  4. kcgb

    MSFS Gauge animation jumping

    Thanks for the help Ronald! I think it ended up being an issue with the needles origin, as in that pic it actually setback about 10cm. I moved it to the actual middle of the needle and reanimated it and it worked. I had tried your second idea but it still seemed to ignore half the keyframes. I...
  5. kcgb

    MSFS Gauge animation jumping

    I'm having an issue where an animation is not playing as it is in Blender, the animation code is giving the right values, but the keyframes are in different places when exported to the sim. It seems not to play the top 180 of the gauges animation. Has anyone got a solution for this?
  6. kcgb

    MSFS Intake animation

    Turns out I need a hand again. The r_intake code was working fine yesterday, but has since broken, can anyone see any issues with it? l_intake was my attempt to fix but also isn't working.... <!-- Custom intake animations --> <Component ID="GT"> <UseTemplate...
  7. kcgb

    MSFS Intake animation

    I have sorted it, was indexing the wrong engine..... For future reference, if anyone ever needs to do something similar here is my code. It now references engine RPM instead as I wanted it to open during startup, Also <ANIM_LAG> added to smooth out the open-close transition on...
  8. kcgb

    MSFS Intake animation

    I am making an aircraft that has an auxiliary intake door that opens progressively below Mach 0.55. I have managed to get this animation to work fine without much hassle but now I want to add the extra parameter of the engines needing to be running for the door to be open, my animation doesn't...
  9. kcgb

    MSFS Glass blending with Trees (SOLVED)

    okay thanks! it seems its not possible in blender, masked mode on in the standard material and when you select fake terrain the alpha goes opaque
  10. kcgb

    MSFS Glass blending with Trees (SOLVED)

    When you say mask mode enabled what do you mean? In blender I don't see any option for alpha blending when using the the fake terrain material.
  11. kcgb

    MSFS Analog Clock

    Wow, thanks you very much, it works perfectly!
  12. kcgb

    MSFS Analog Clock

    Unfortunately that just makes it point to the wrong time, as now it take 2 hours to move around the face
  13. kcgb

    MSFS Analog Clock

    Thank you for sharing this! I've managed to use it in my scenery but i'm finding that on a really big clock the animation jumps for the minute hand are a bit more obvious, is it possible to smooth animations between keyframes? you can see the jumps in this
  14. kcgb

    MSFS Windsheild material - Detail scratch(R),Icing Mask(G),Fingerprints(B) Not implemented in the blender exporter?

    Would this mean that plain metallic effects would not be possible if the model had pearlescence enabled? Since its using the metallic PBR channel to calculate it? substituting bare metal for pearlescence?
  15. kcgb

    MSFS model acts as if show backfaces is ticked

    Normals were right, and scale was applied, no mirroring either No idea what i've done but it works now..... Thanks for the help
  16. kcgb

    MSFS model acts as if show backfaces is ticked

    any ideas?
  17. kcgb

    FSXA Can't resample

    ok, thanks
  18. kcgb

    FSXA Can't resample

    I didn't think I was cause the first time I relised I was so I redid it. I will see if you numbers work. Edit: Itryed your numbers but I am still out of place by 100 odd meters and unsure how to fix it. Cheers
  19. kcgb

    FSXA Can't resample

    Thanks for that. I fixed the problem by rewriting the file. But it didn't fit like it should(and it was transparent but thats another problem) so I changed the yDim and xDim values using the formular you gave me the link to and that gave me, xDim = -1.8650454302512025654730090860502e-5...
  20. kcgb

    FSXA Can't resample

    When I try and resample my scenery the resample screen goes of right away and If I try my other INF I only get a 2Kb file that has 1 strip of pixels. Can anyone see anything wrong with my INF file. [Source] Type = MultiSource NumberOfSources = 4 [Source1] Type = BMP Layer =...
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