• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. .b3d.

    makehuman animations

    Hi, in my experience as long as you have mesh + armature structure in Blender you are able to export it successfully. As I remember makehuman is based on armature humans so there is no reason why you wouldn't be able to use it. As a hint for further researches it is relevant what .glTF format...
  2. .b3d.

    Prolongate small objects visibility.

    Hey dear people! Actually your idea to add additional object and hide it under ground works perfectly! I really appriciate it. I would publish soon my work as soon as I wrap up all neccessary things.
  3. .b3d.

    Prolongate small objects visibility.

    Hi dear developers and thank you for this community that make me able to learn a lot considering MSFS developing. I have short question. Do you know maybe if there is any way to prolongate little objects visibility, such as side runaway markers? I think it's not the problem with LOD but...
  4. .b3d.

    MSFS LYVR Vrsac Aviation Academy

    Hi guys, I would like to inform you I just finished my first version of LYVR and you can find it on https://flightsim.to/file/4584/vrsac-airport. I've learned a lot reading through this forum and I am thankful for sharing your knowledge with the community. It's really basic airport and my idea...
  5. .b3d.

    MSFS LYVR Vrsac Aviation Academy

    Hi, thank you for commenting. Unfortunately it would be just MSFS scenary. I couldn't tell if it is drastical different than developing projects for P3D because I didn't do that. I am brand new developer and working just things for MSFS.
  6. .b3d.

    MSFS LYVR Vrsac Aviation Academy

    Hi guys and firstly I would say I am quite grateful for this community because since MSFS is realised I learned a lot of new things. There are a lot of great scenaries already so it's time to share with you my wip airport. It's an airport in my hometown well known as flight academy and I decided...
  7. .b3d.

    ATC frequence

    Hi! Thank you very much for the response. I'll try out your approach, if it doesn't work I'll wait SDK update.
  8. .b3d.

    ATC frequence

    Hi guys, any idea how to set ATC frequence on brand new airport in SDK? Tnx.!
  9. .b3d.

    MSFS Blender2MSFS support thread

    Hi guys, short question. Is any of you have experience/problem with alpha on the texture? I implement alpha in PNG albedo but It's not visible so well in FS. I suppose I didn't set well shader in Blender? Here are examples and how it looks in Blender and in the MSFS. It's part on the top of the...
  10. .b3d.

    MSFS Blender2MSFS support thread

    Hm, I didn't read SDK documentation about MSFS parallax shader but 2nd UV map makes sense. I'll try it tummorow. My current mesh has just 1 UV map.
  11. .b3d.

    MSFS Blender2MSFS support thread

    I made it using blender exporter, quite crazy work around and I used rooms example texture from SDK's materials sample for parallax. Problem is that I don't see parallax effect in the blender viewport and couldn't adjust depth and position of the room.
  12. .b3d.

    MSFS Blender2MSFS support thread

    Any chance to preview MSFS Parallax shader in Blender? I don't see depth or room behind the window as it is possible in 3d max. Tnx!
  13. .b3d.

    MSFS Blender2MSFS support thread

    Hm, firstly thank you for the suggestion. I've tried it and still nothing happend. I have to investigate if it's problem with mesh or UV or something with exporting textures or, most probably, some problems with Blender exporter. I'll inform you if I find a solution.
  14. .b3d.

    MSFS Blender2MSFS support thread

    Hi guys, sorry if I bother you with stupid questions but I spent already a few hours looking for the solution and still couldn't find it. As you can see on the screenshot color is not the same on the door of hangar and on the rest of it. It happens only when I apply normal map. Any idea why it...
  15. .b3d.

    MSFS Blender2MSFS support thread

    Actually that was a problem on my side. AO was in my metallic texture. Tnx.!
  16. .b3d.

    MSFS Blender2MSFS support thread

    @Vitus Hi man, thank you very much for your plug in update. I am testing it out and I found something weird. Not sure if it's problem on my side or the new plug in version but for some reason I got AO effect on my shader. Did you change something considering it? Here is comperation, left hangar...
  17. .b3d.

    MSFS my first MSFS mod for local airfield (LYBL)

    Hey, thank you! Actually my mind about SDK is quite promising. It is still new, unstable, a lot of work-around steps but I can see in the future quite user-friendly and stable tool. So far I have two unsolved problems. The first is how I can scale up/down SimObjects, after compiling scale is...
  18. .b3d.

    MSFS my first MSFS mod for local airfield (LYBL)

    Hi guys, after 7-10 years pause I've decided to back with developing own scenaries for MSFS and I discovered this forum, it's amazing community. It's my first post here and I would like to share with you my little work. I am reading yours guidelines and I managed to make my first custom object...
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