• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. C

    FS2004 - Night Texture using Model Converter X version 1.5.0.0

    ok..i will try to do that...
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    FS2004 - Night Texture using Model Converter X version 1.5.0.0

    hello... I forgot to mention it is for a scenery... What I did, I did the Import of the collada file and went to material editor. Next at the properties tag, I add the night texture file at the Emissive Texture part. Checked at the 3D view and it was showing the night texture simulating at...
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    FS2004 - Night Texture using Model Converter X version 1.5.0.0

    Hello I have been trying to add night texture ( xxxxxxx_lm.bmp) on a 3D model then I compiled the object using Convert and Placement Object Wizard. Afterwards during testing, there was no light texture shown in the 3D model. I was wondering how to make it work and I'm getting lost already
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    Disappear of 3D object

    I was wondering how to fix this disappearing 3D object on a certain angle. Then with a different angle, it is shown already. I'm using Sketchup to create 3D object and texture then MCX to bgl using Convert and Place Object Wizard
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    error code in importing collada file

    I will try to download 1.6 version. What I have used is 1.3. The scenery I am making is for FS2004
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    error code in importing collada file

    Hello to all I am making an airport (ground poly) using google sketchup and when I import in model converter x the collada file, this is the error I got: An error occured during importing the selected file Message: Object reference not set to an instance of an object. StackTrace: at...
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    Problems with Ground Poly after using ModelConverter X for FS2004

    I did that and i find it strange why search the .bgl file inside the texture folder
  8. C

    Problems with Ground Poly after using ModelConverter X for FS2004

    I convert them thru modelconverterx
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    Problems with Ground Poly after using ModelConverter X for FS2004

    Hello guys...I am having problems with ground polygon work using sketchup and model converter x. After doing the ground polygon wizard and install on the correct folders in FS9 main folder, this is what I got when loading in FS9 After I click ok, these showed up
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    FS2004 RPMC- Cotabato Awang Airport - Philippines

    I just want to share with you the airport I created using Sketchup for both buildings/terminals, objects and groundpoly. Still work in progress and I am about 90% complete. The airport is located at the southern part of the Philippines at the island of Mindanao.
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    SketchUp to a 3D object software for Texture Mapping

    thank you for reply. I want to get back into scenery design and do some airports in my country
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    SketchUp to a 3D object software for Texture Mapping

    Hello I am just wondering, is there any 3D object software that can easily do a texture map by importing sketchup file? Long time ago, I did it with GMAX but the problem on the model in wire frame after import, there are plenty of vertices or triangles in one side of a box for example.
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    FSXA Help with taxilight texture

    what 3d program did you use?
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    Ground Poly using Sketchup

    thanks for your input :) yes it is crazy to do if its 15 layers but mine will be just 2. :)
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    Ground Poly using Sketchup

    ah.. I am making the ground poly and runway/taxiway/apron markings. Once I'm done, I will save 2 separate files one for the ground poly and the other for the markings. The ground poly file, I will remove all the markings. What is left will be the ground poly itself to place asphalt and concrete...
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    Ground Poly using Sketchup

    Here is the latest work I have done so far I hope this is a hitting 2 birds with one stone. What I'm planning to do once it is done is to have it separated - 1 ground and the other the markings of the taxiway, apron and runway. I will convert them from .dae to .3ds to use for gmax in...
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    Ground Poly using Sketchup

    Hi I am now working on Clark International Airport (RPLC) and Laguindingan Airport (RPMY) using Sketchup for the taxiway, ruwnay, taxiway markings, apron markings and runway markings. Then I will convert and import to gmax for adding textures.. Any advice as this is my first attempt to create...
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    Create custom taxiways

    Hi I have just created ground poly using sketchup. I is my first time to do this. Most of the time I use sketchup to create 3d buildings then using ModelconverterX to convert for gmax to put textures. Afterwards to FS. I might plan doing it with the ground poly. I just finished creating the...
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