• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. H

    Background Image in ADE

    Is this the correct actual download site? https://github.com/heldersepu/GMapCatcher 0.8.1.0?
  2. H

    Background Image in ADE

    Hi. Does this tool/method still works? Thank you.
  3. H

    Which tool is better?

    I am sorry, I was not specific in my question. My original intention was to ask about how easy is a 3D software to import/convert its 3D models to FS. My goals are: 1st - Have fun making models to add to ADE, for FS2004 scenery. Then to FSX scenery; 2nd - Have fun improving the scenery...
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    Which tool is better?

    Dear developers, I will star to learn 3D, to make scenery and, maybe in the future, aircraft. In your personal opinion, which software is better, to adapt the models to FS: Gmax or Blender? Why? Thank you
  5. H

    FS2004 How to hide polygons?

    Is it possible, at MCX, after opening an aircraft MDL file, to select some polygons and set them to "hide"? How? Thank you.
  6. H

    3D object/texture/platform

    Arno, hi. Is there any manual, anything I can read to learn more about assigning animations in MCX? Thank you.
  7. H

    3D object/texture/platform

    Arno, hi, good morning. Thanks for your quickly reply. :) I'm using MCX 1.4.0.0.62918e6 4/5/2015 I tested one thing: change BGLComp from FS2004's SDK to Lockheed's SDK. When I do this, MCX saves the file, but mess up with animations: it groups all animated parts together.
  8. H

    3D object/texture/platform

    I don't know if this can help
  9. H

    3D object/texture/platform

    Arno, hi. Sorry to ressurect so ancient topic, but I have a similar problem: I was trying to work in a model made by a friend (yes, I have authorization). So my first step was to open it and simply try to save (to not spend some time working and it can't save). I got the same error as Andre...
  10. H

    Unknown BGL opcode

    Dear designers, I'm with some problems when trying to import an aircraft at ModelConverterX: I'm getting some "Unknown BGL opcode" messages - codes 1 and 3. The errors are in the attached text file. The file I was using was this...
  11. H

    ModelConverterX versus Unknown BGL opcode

    Thank you. I'm using version 1.3.0.0 from 2012.
  12. H

    ModelConverterX versus Unknown BGL opcode

    Dear designers, I'm with some problems when trying to import an aircraft at ModelConverterX: The errors are in the attached text file. The file I was using was this...
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    FS2004 How to convert MDL to 3DS? (IVAO MTL problem)

    Hi Arno, thank you, I will try this. About the permission, the MTL' instructions says that we must include the contact from the author (and the painter) in the package that will be submitted; and the IVAO team will ask official permission (I believe that they do not trust users). For the...
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    FS2004 How to convert MDL to 3DS? (IVAO MTL problem)

    Dear developers, I want to convert a FS2004's AS350 aircraft to low poly model, so it can be included in IVAO's MTL. It has actually around 40.000 polys and it must has less than 15.000 to be included. It causes that, when I fly an AS350, I need to use another aircraft designator at Ivap (and...
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    FSX Errors Exporting from 3DS Max

    Thank you ======== Sent by Tapatalk
  16. H

    Help with XtoMDL

    Error message... I think i'm noobier that I thought. :(
  17. H

    FSX Errors Exporting from 3DS Max

    Any ideas please?
  18. H

    Help with XtoMDL

    Sorry :-( I'll try it again. Thank you.
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