• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. J

    FS2004 Effects not showing when Exclusion box is added

    Answered my own question. Went back and noticed there was a checkbox for effects under exclusions!
  2. J

    FS2004 Effects not showing when Exclusion box is added

    I added an obstruction light to a ramp light tower using MCX and the effects work great. Obstruction Light and Flood lights Day/Night and Dusk/Dawn operate correctly, unless there is an active exclusion zone present. Is there a way around this except to remove the exclusion? I believe the...
  3. J

    FS2004 Model Converter X and GUIDs

    I guess if I run up MCX 2 or 3 times and the GUIDs are always different, that means there aren't any.
  4. J

    FS2004 Model Converter X and GUIDs

    Does MCX change the GUIDs when loading say a SCA file, or does it keep the original one? Trying to make a new BGL files that have the same GUIDs as the original, but broken up into separate library files readable by EZ Scenery. Object is to keep the same ones so that I don't have to...
  5. J

    FS2004 Library Objects Not Visible through Transparent Material

    I checked and I they are in separate files. One is an EZ object placed in a Misc file and the other is one I created using Instant Object Studio and placed in it's on file. They are both in the overall main scenery heading. In this case, Luke AFB. I did notice that it depends on which angle...
  6. J

    FS2004 Library Objects Not Visible through Transparent Material

    Wasn't sure if this is the correct forum. I tried searching and did not find anything. I recently created a building and added a transparent cover for a patio. The transparency works great and can see the wall and floor behind. I can even see my aircraft through the transparent cover using...
  7. J

    FS2004 Unable To Change Attached Effect Heading

    I am using 14.0.0. I finally discovered why the effect wasn't lining up with the item in FS2004. The object wasn't facing 0 degrees like in MCX so my reference was wrong. Corrected that. Was able to move the effect (Apron Flood) to align with the object and it looked correct in FS2004...
  8. J

    FS2004 Unable To Change Attached Effect Heading

    The one I changed was labeled Orientation and the first set of numbers according to the note was heading. I did see the reference colors change. For example, the green or red bar would rotate accordingly. I can also see the node where the effect is located at moving horizontally or vertically...
  9. J

    FS2004 Unable To Change Attached Effect Heading

    I have been trying to place an attached effect to an object. Apron flood 11 medium to be exact. I have no problem placing the effect, adjusting the position left, right, back or forwards., but not the heading. I am entering the value in the first orientation section (180.00: 0.00; 0.00)...
  10. J

    FS2004 Model Tweaker II Saves MDL Face Down

    The only difference I have noticed in Model Tweaker is this from the BGL Display Command List New Model MDL Object SPRITE_VICALL BGL_END BGL_RETURN SET_MATERIAL + DRAW_TRI_LIST_BEGIN BGL_RETURN Old Model MDL Object BGL_SET_MATRIX_INDIRECT BGL_CALL_32 BGL_END...
  11. J

    FS2004 Model Tweaker II Saves MDL Face Down

    Didn't use MCX after I applied the condition. I only saved it back to the library file and compiled. Started FS2004 and opened EZ Scenery and tried to add the Item from the library to the scenery. The item was not visible until I raised the elevation of the item up about 20 or 30 feet and...
  12. J

    FS2004 Model Tweaker II Saves MDL Face Down

    Not sure if this is the correct forum, but couldn't locate another appropriate forum. I used Model Tweaker II to add a Rotate to User condition to a MCX extracted model. Could get a preview on it in Model Tweaker like the other files, but completed the change, applied it and then saved. MCX...
  13. J

    FS2004 Excluding Default Bridges

    Excellent! Thanks a lot. I had been using the Exclusion selection button on the right side of the Tool Bar and I guess that was the problem. Did exactly as you said and selected the level 7 for exclusion. Now I can make a proper bridge. Thanks again!
  14. J

    FS2004 Excluding Default Bridges

    Have been having trouble excluding a default bridge north of KRFD Greater Rockford airport. Tried Exclude Builder, Sbuilder and ADE9 with all items selected. Also, removed the default road leading up to the bridges. Nothing seems to work. Appears to be an Autogen type I guess. I wondered...
  15. J

    FS2004 Missing Taxiway Texture

    Finally got it fixed. I had to delete this taxiway and the main taxiway it terminated one. Redrew both and no more disappearing texture. Not sure why, but it works now. Had a little bit of issue with the edge lines running on into the apron even though I had placed a node in the center and...
  16. J

    FS2004 Missing Taxiway Texture

    I haven't finished with the apron layout yet, so didn't connect all the parking until I know for sure where everything goes. Attached the ADE file below. Will try with the deletion of the node at the apron edge and see what happens.
  17. J

    FS2004 Missing Taxiway Texture

    I have been working on updating KRFD airport and have a problem with one section of a taxiway that will not display the texture. I started with the default FS2004 airport and all the changes I have made in ADE9 appear correctly except the one. I do have a flatten set at 742 feet (226.1616 m)...
  18. J

    BGLcomp not working

    Not sure if this will work on your version, but I had the same problem in FS2004. I finally moved the FS2004SDK folder out of the Program Files (x86) directory onto just the C: drive. Worked perfectly. If your BGLComp is already located elsewhere then not sure. I used the one in the ADE...
  19. J

    FS2004 Problem Moving Default River Path

    I think I found the problem. Need to do a Land Mask over that area. Next figure out what order to layer the river and water elements.
  20. J

    FS2004 Problem Moving Default River Path

    Rebuilding airport layout at KRFD and need to relocate the river next to the airport. I used Sbuilder to create a VTP file to alter the river path by modifying the HL924160 file. Then an LWM file to move the visual water display to the proper location using the HP924160 file. Problem is the...
Back
Top