• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    P3D v5 Instrument panel has visible=1 but not showing up in the sim

    I just checked the SDK and there are valid names and also numbers. What I don't understand is that I tried this in different airplane and it does show up (without checking the IDENT). I tried 10000 like the SDK says and it still did not show up.
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    P3D v5 Instrument panel has visible=1 but not showing up in the sim

    What is wrong regarding the ident?
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    P3D v5 Instrument panel has visible=1 but not showing up in the sim

    Hello, I have added an instrument panel window to the panel.cfg of an aircraft but it's not showing up in the sim. The window entry has both the visible=1 and the always_visible=1 flags but still not showing up. I tried restarting, reloading the scenario, reloading the aircraft and it's still...
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    P3D v5 Moving Throttle Slider also triggers AXIS_ELEVATOR_AXIS event?

    I tested this in a different machine with a different joystick and once again moving the slider on the joystick triggered AXIS_ELEVATOR_SET. I don't understand why this would be the case?
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    P3D v5 [SOLVED] How to capture joytstick axis input before it's sent/processed in P3D?

    I've tried this but was not able to stop for example throttle to stay the same. Whenever I changed the throttle, it would trigger the AXIS_THROTTLE_SET event but the throttle would change as well. I was wondering if there is a way to do it without the throttle changing.
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    P3D v5 [SOLVED] How to capture joytstick axis input before it's sent/processed in P3D?

    I read the SimConnect_MapInputEventToClientEvent and joystick_input sample and it seems what I want to achieve will be really hard because I do not know the slider and which joystick that is attached to. For example for machine A it might be joystick:0:slider and for another machine it might be...
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    P3D v5 [SOLVED] How to capture joytstick axis input before it's sent/processed in P3D?

    I've checked them but they did not work for some reason, also I think my approach is incorrect because I want to capture the input before it's processed by P3D. For instance if throttle slider is moved, I want the throttle to stay the same (lets say in the cockpit) even though I move the slider...
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    P3D v5 Moving Throttle Slider also triggers AXIS_ELEVATOR_AXIS event?

    I have an event handling code for AXIS_THROTTLE_SET however whenever I move the throttle slider on joystick AXIS_ELEVATOR_SET is triggered as well. I've put a trace point and the AXIS_ELEVATOR_SET is triggered with the dwData representing the throttle position? I don't understand when there is 0...
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    P3D v5 [SOLVED] How to capture joytstick axis input before it's sent/processed in P3D?

    And what would be the name for that? Where can I learn more on what it is and how to do it?
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    P3D v5 [SOLVED] How to capture joytstick axis input before it's sent/processed in P3D?

    Let's say I want to capture elevator axis movement of a joystick however I want to capture this movement before it's detected by P3D OR before the input has an effect on the sim so that the input has no effect on the sim? Is this called masking? Thanks
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    P3D v5 [SOLVED] SimConnect returning false while on ground

    I just tried with SIMCONNECT_DATATYPE_INT64 with "bool" and it did work! Thanks for the guidance.
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    P3D v5 [SOLVED] SimConnect returning false while on ground

    I will try what you are suggesting and I'm using C++.
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    P3D v5 [SOLVED] SimConnect returning false while on ground

    Unfortunately this solution did not work, I tested with both and that line parameter removed and it returned FALSE both times while I was on the ground. I'm thinking it might be due to skids and how the simulator handles them since it does not have a landing gear?
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    P3D v5 [SOLVED] SimConnect returning false while on ground

    Hello Dai, I was actually using the 32-bit version (INT32) for this since the beginning. I wil try with the 64bit. One thing I noticed while making more tests was that it seems the reason why it is not returning true is because the helicopter is actually above the ground (according to the sim)...
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    P3D v5 [SOLVED] SimConnect returning false while on ground

    I'm getting the boolean value of SIM ON GROUND and when the aircraft is on the ground, for fixed wing aircraft the sim return true as expected however when I switch to a rotor wing (helicopter) it returns false even if if the aircraft is standing on the ground with 0 velocity in any direction...
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    P3D v5 [SOLVED] Does # of Notification Groups matter?

    Another question, what might be the reason why almost none of my code works if I pass any priority lower than highest?
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    P3D v5 [SOLVED] Why does SimConnect NOT set Data on SimObject when I call SetDataOnSimbObject()

    I have come across the LM forum reply from one of the senior devs and it seems that if there is a data type mismatch, SimConnect will refuse to set the passed data. More info here: https://prepar3d.com/forum/viewtopic.php?p=248109#p248109
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    P3D v5 [SOLVED] Why does SimConnect NOT set Data on SimObject when I call SetDataOnSimbObject()

    I have added hr = to the front of the SetDataOnSimObject() so that I can watch the hr var and found that SimConnect returns S_OK but it still doesn't change the altitude. I just don't understand why it's not changing it.
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    P3D v5 [SOLVED] Why does SimConnect NOT set Data on SimObject when I call SetDataOnSimbObject()

    I will have to re-open this because it's not completely fixed I would say. There are still some issues of some functionality not working. The mentioned solution previously did not fix the solution.
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    P3D v5 [SOLVED] Why does SimConnect NOT set Data on SimObject when I call SetDataOnSimbObject()

    I was calling this function inside a SIMCONNECT_RECV_ID_EVENT_FRAME case, I had total of 3 notification groups and they all had HIGHEST priority. After grouping last 2 events and reducing number of groups to 2, I was able to fix it. However I still don't understand why notification priority...
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