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Search results

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    MSFS After exporting a material in the MSFS scenery package is no longer transparent.

    I used MCX v 1.6.0.39915d74DEV 12-Jan 23 to create the lib and set the PBR alpha mode to blend and now the windows are transparent. Thanks again Stefan
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    MSFS After exporting a material in the MSFS scenery package is no longer transparent.

    Many thanks for the tips and the help. I will implement this at the weekend. Thanks Stefan
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    MSFS After exporting a material in the MSFS scenery package is no longer transparent.

    Thanks for the tips the models were made with Sketchup 2017. I did the following: 1) Imported P3d lib.bgl into MCX. 2.) Opened the color 1 EED9564 which is for the window glass in the material editor. 3.) Albedo Color moved the slider from 128 to 30. 4) Set default transparent (was already...
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    MSFS After exporting a material in the MSFS scenery package is no longer transparent.

    Thank you very much for the answers. The texture for the window glass is a color "color80ED9564". For the PBR value Alpha mode there are 4 choices in MCX: Opaque,Mask,Blend and Dither. I tried the following. 1.)Update MCX to v 1.6.0.0f9ba585e 07-Jan-23 2.)In Material Editor set PBR value Alpha...
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    MSFS After exporting a material in the MSFS scenery package is no longer transparent.

    MCX 1.6.0.9a 03-Jan 23 Good day, I have created a library with buildings for P3D. The buildings have transparent windows. The export worked fine except for one small thing. Many thanks to the developer of MCX. Without this tool I would not be able to do this. My problem, after the export the...
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    MSFS ADE 2020 Alpha 21 HF5

    I got the given lengths from maps from Jeppsen/Navigraph. The satellite image is inserted with the exact coordinates as background. Stefan
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    MSFS ADE 2020 Alpha 21 HF5

    Length of runway and blastpad or overrun. ADE 20.22.8157 MSFS 2020 SDK 0.20.4 I tried to make a simple airport PAKT with a runway that has an overrun at both ends. The distance between the thresholds is 2286m, overrun 29 is 229m and overrun 11 is 89m long. In ADE this gives a total length of...
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    MSFS ADE v20.22.8157 MSFS SDK0.19.3 deviations in runway and VASI

    Hello, thank you very much for the ADE for MSFS. I tried to change the default airport PAKT a little bit. I added overruns to the runway on both sides and brought the VASI to the correct posititon. In ADE it looks good, everything is placed where I want it. After the compilation the runway...
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    List Parking not visible ADE 01.79.7475

    ADE 01.79.7475 P3dv5.3 I have NVIDIA RTX 2080Ti Connected to the graphics card is a 3840x2160 screen as the main screen and a second 1920x1080 screen to the right. The desktop is extended to this second screen. When I click on Lists / Parking in the ADE menu bar, an icon for the list appears...
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    BGL2XML GUI Unknown ID -19968 found P3DV5

    Thats is the solution:"Set the compile options to save the xml." Thanks a lot Stefan
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    BGL2XML GUI Unknown ID -19968 found P3DV5

    Hello everybody, I compiled a P3dV5 Stock Airport with ADE 1.79.7422 and tried to decompile it again with XML2BGL GUI. Unfortunately this does not work. What am I doing wrong? Where can I download the latest version of XML2BGL? Thanks a lot Stefan Liebe Error Log: Using ScruffyDuck Decompiler...
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    Ground Poly not visible P3D V4.4 ADE 1.75.6400 RC1

    Thank you very much for the quick answer. That was the right question. I have checked in the release candidate whether updates are available and always got the answer I am up to date. I have now updated to 1.76.6715. With the FS8 style GPś it works. Thanks again Stefan
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    Ground Poly not visible P3D V4.4 ADE 1.75.6400 RC1

    Hello I have a problem with the visibility of ground polys. I took the Stock Airport LPFR and made 4 ground polys with the texture "gp-Crosshatch_red" to show my problem. As you can see on the picture there are two polys on the apron (asphalt and concrete) one is on the grass and one is half on...
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    P3D v2 Taxiway lights miss align

    Hi, thanks for answering. I have compiled with the P3D SDK 2.4 compiler for P3D and with the FSX compiler for FSX. Andrew is right, it seems a bug in P3D because it is at default EDDF airport the same.
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    P3D v2 Taxiway lights miss align

    ADE P2 v01.65.5492 P3Dv2 SDK 2.4.11570.0 Hi all, I have modified several airports. I have compiled them to P3DV2 and FSX. In P3D I have several cases where the taxiway center lights and the edge lights do not align with the center or edge lines. It seems that the lights are serval meters...
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    Generic Building visibility depends on angle of view

    Hello everybody, I recently placed a generic building on EGLL with ADE 1.50.4402. At that airport I have no problems with this building. When I place the same building on LSZH it is very often invisible. When I am direct in front of the building at a distance of 30m I can not see the...
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    WIN 7 64bit Problem to install SDK on remote computer

    Sorry for bothering you, I solved the problem. I have run the wrong setup programm. Instead of running ConfigSDK.exe I must execute SDK\Core Utilities Kit\SimConnect SDK\lib\SimConnect.msi After running this msi the Simmconect is possible. Sorry again Stefan
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    WIN 7 64bit Problem to install SDK on remote computer

    Hello everybody, I am preparing a SimConnect master slave installation. The previous installation worked quite good with Master Vista 32 bit / Slave XP 32bit Now I have a new slave with Win7 64 bit. SDK installation Sp1a and SP2 on slave was with no problems. On the slave FSX is not...
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    FSX Wishplacer, problem to import library

    Hello everybody, I made already several librarys with the wonderful tool LibraryCreatorXML. I was able to import the library into wishplacer with the “Library Manger” and after applying the functions “Live Preview” and “Maintannce” Export Mode “ Automatic” and then “Apply Changes” I could...
  20. S

    Coordinates in FSX / difference to real world?

    Hi Arno, thanks again for the quick answer. You are right, I made a error in my calculation. best regards Stefan
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