• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. P

    P3D v4 Could not find linked animation for object

    Good afternoon. I'd like to ask a few questions regarding animation in P3D. I have the P3DV5 SDK installed. I do animation in 3ds Max. When I create an animation in Set Key mode, setting the animation keys while moving the cube with the motion tool, selecting the ambient animation type in the...
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    MSFS 3-D Lights in MSFS

    Christian, your ideas inspire me, thank you!
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    MSFS Animated People (Character Animation)

    I didn't notice any distortion after export. I'll later, export more people and choose clothing, which would be a ladies skirt, or an attached vest, and then I can be more specific.
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    MSFS Animated People (Character Animation)

    Hi Christian! I exported to from Blender using the FlightSim Blender glTF 2.0 plugin Here is a link to this plugin. https://github.com/AsoboStudio/glTF-Blender-IO-MSFS In my opinion, the file was exported without errors, but the entire xml file had to be edited. When I used the second option...
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    MSFS Animated People (Character Animation)

    Blender manipulations can be skipped. All renaming done in 3ds_Max. Everything works fine, the models move! Thank you all for your help! Christian, you are just brilliant!
  6. P

    MSFS Animated People (Character Animation)

    And she's still moving :) The model was generated in populate5.0, in 3ds_Max2020. Exported to gltf. Then in Blender I set the same name for the mesh and skin, edited the xml file and everything worked :) xml file for the model - <?xml version="1.0" encoding="utf-8"?> <ModelInfo...
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    MSFS Animated People (Character Animation)

    Thank you for copying the contents of the xml file that Christian provided. I'm working with 3ds Max 2020 with the latest patches and the MFS SDK. I managed to export to MFS my model, which I made in the populate5.0 application to 3ds Max, but unfortunately, the model is static and does not...
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    MSFS Animated People (Character Animation)

    Sorry, I have corrected.
  9. P

    MSFS Animated People (Character Animation)

    Good afternoon. I'm also joining this thread, I have a few questions about exporting the model and if possible I would like to know what I missed. First I created an animation group. Then, using the Babylon export, I exported the model and got a gltf file, a bin file, and a texture. I don't...
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    MCX dev release 1.5 not loading textures

    Thank you very much for finding the cause of these shortcomings. I am very happy about this and I am sure that ModelConverterX will evolve and will be even better! Thanks again for the excellent program that developers use for their projects!
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    MCX dev release 1.5 not loading textures

    Yes, of course, this link can be downloaded. In the archive and the finished bgl file, also the source file in dae format https://drive.google.com/file/d/1lSVu-IK0AZlm0Bdjgr5rWhieI9yI4yHf/view?usp=sharing
  12. P

    MCX dev release 1.5 not loading textures

    Hi, Thank you for bringing this to your attention. Now I will show you one more example, which confuses me a little in the new version from 04/14/2021 When importing textures with an alpha channel, in my cases the import was from the dae format, MCX dev made a duplicate of such a texture in...
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    MCX dev release 1.5 not loading textures

    Hi, you can download the archive using this link, it is open for access. In version 1.5.0.0 DEV on 04/14/2021, the Evla_con texture did not load for me Thank you! https://drive.google.com/file/d/1cITnRuPmTcWrjSFUfzR9kAdSmmjcKqZp/view?usp=sharing
  14. P

    MCX dev release 1.5 not loading textures

    Good day. I have the same situation, all textures are not loaded in version 1.5.0.0 DEV 14.04.2021 In the same time. installed DEV version 02.11.2020, everything is fine in it after import. The source file was created in Sketchup and imported into 3ds from Sketchup. For importing from Sketchup...
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    P3D v5 Creating AGN files through ScenProc

    Guys, everything worked out. I added my own lights, covering almost the entire city. Arno, thank you for the wonderful programs, including scenProc! Thanks to you, many developers can implement their ideas!
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    P3D v5 Creating AGN files through ScenProc

    Everything works great !!!! Arno, thank you so much and everyone else too. There is no limit to my joy :)))) In the screenshot, the lighting can be seen. I made them large, so that could immediately notice :) I will still work with the scale and color. I have converted osm files OpenStreetMap...
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    P3D v5 Creating AGN files through ScenProc

    Good morning! Today I will definitely test and write the result. Thanks!
  18. P

    P3D v5 Creating AGN files through ScenProc

    Guys, thank you all for your help! I have added additional road types. Lights appeared between houses, and there were many more. The city is still without night textures, but the lights that I added are visible. As long as I stay on this, I will continue to make the city. Thanks again!
  19. P

    P3D v5 Creating AGN files through ScenProc

    "Kuba320", you figured it out, I sincerely congratulate you! ;) bgl I have not been able to create yet, but I figured out the coincidence of file names. The Autogen Merge Tool works well, this problem is gone. Why is there so little lighting exported to agn using osm, just a few points for the...
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    P3D v5 Creating AGN files through ScenProc

    "Kuba320", sorry, I didn't mean to interrupt you or interfere with your discussion. The topics are somewhat close and I didn't want to open a new topic. Sorry again.
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