• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Cees Donker

    No Guid?

    I think I'm leaving the fsdstweak for what it is and shift focus on ModelconverterX. MCX does everything tweak does, only requires a bit more patience from the user. Cees
  2. Cees Donker

    No Guid?

    I've got a problem! FSDS compiles allright, but fsdstweak won't! I get this message in my cmd screen: (0): error : XToMdl.exe Unhandled Application Exception (0): error : System.FormatException: GUID moet uit 32 cijfers en 4 streepjes bestaan (xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx). (0): error ...
  3. Cees Donker

    Making a driver/pilot visible or invisible

    This is a model I made for FSX. I made this in FSDS 3.51. I want the driver (the figure you see) to appear when the engine is ON and the exit (door_0 ) is OPEN. The hatch you see is door_0. I'm not very savvy with codes, but I tried several ones, to no avail. This is the code I used in...
  4. Cees Donker

    animation of lever_fuel_selector_wco

    Hello designer friends, I'm trying to animate the lever_fuel_selector_wco. So far I've tried all possible combinations, but alas: no cigar! It won't switch (no animation) and it only goes from 'all' to 'both' and that's it. The animation should switch between the wingtank, the central tank and...
  5. Cees Donker

    Animating a magneto switch in FSDS 3.5 for FSX

    Well, I got it animated (in part) but it is quirky! I tried to animate it in four stages: off- mag1- mag2- both, with three intervals. I used the 'switch_ignition_magnetos_trimotor' tag and animated at frs. 0, 25, 50 and 75. I used these rotations: -45, -15, 15 and 45. But! There is only...
  6. Cees Donker

    Animating a magneto switch in FSDS 3.5 for FSX

    I'm learning a lot about animations in FSDS these days, and most of these work like a charm. But now i'm stuck with this one: animating a magneto switch in FSDS 3.5 for FSX? Has anyone here done that succesfully? I want to program the following: off- mag1- mag2- both. I have another button for...
  7. Cees Donker

    Yoke animation (FSX)

    No, it's very simple but effective: the lever front-aft, which is a small cube, is duplicated and renamed as a parent part. And that parent part must be offsetted. That does the job. I don't know if this makes sense to you? Cees
  8. Cees Donker

    Yoke animation (FSX)

    Hey guys, Sorry to revive this thread! I'm picking up fsds 3.5 again and this time I'm stuk with the stick animation. I would certainly like to see that jpg that was attached! But anyone who can shed some light on this problem: I'd be very grateful! Doing the described above corrupts the...
  9. Cees Donker

    Animating rudder wires in FSDS 3.5

    I'll try it! Thank you! Cees:) Edit: I tried it and it works! Great! Thank you! 🥳
  10. Cees Donker

    Animating rudder wires in FSDS 3.5

    I'm not sure if I understand fully what you are saying here, but I'll look into it. Cees
  11. Cees Donker

    Animating rudder wires in FSDS 3.5

    Hello fellow modellers, I'm trying to brush up my modelling skills and returned to an older project. This time I want to make it for FSX. I'm stuck with the animation of the wires, the rudder wires. For fs2004 it was simple enough. But all the animations are changed for FSX! Can someone point...
  12. Cees Donker

    textured objects partly invisible FSX

    I'm a happy man! Cees BTW: It's a blast to work with EOD again after all these years!
  13. Cees Donker

    textured objects partly invisible FSX

    Hi Tom! Thanks for thinking along with me! I know for sure that these files are in FSX format. It gets wierder! I made an api with EOD ( from the stone age I know!), converted that in a bgl with ModelConverterX and got a better result! I can't explain this but I intend to make a few more api's...
  14. Cees Donker

    textured objects partly invisible FSX

    Creating strips for bush flying I decided do make my own horses for a few ranches that are on my list. The only thing that eludes me is why these object disappear behind autogen that is much farther away? It's a simple object with two polygons textured with a DXT5 texture. I also tried a DXT1...
  15. Cees Donker

    FSXA index buffer

    I'll try it. If it works I'll buy you a virtual beer. Cees
  16. Cees Donker

    FSXA index buffer

    My FSDS works o.k. where it is. Cees
  17. Cees Donker

    FSXA index buffer

    If you go ahead and try to compile, fsds ask if you want to go ahead or not. If you say yes the compile proces fails, if you say no it compiles without a flaw. Cees
  18. Cees Donker

    Making an animated hangar for fsx

    I'm getting an endless ongoing animation with this...... :-( Cees
  19. Cees Donker

    Making an animated hangar for fsx

    Tom, when I use this with comparable figures the animation goes on endlessly. I want it just to open once and close when I'm further away. Btw I'm using version v1.2.12 of CAT, so my screen is a bit different. And yes, I found the .ASM files and I'm able to compile these! :-) I put the mdl with...
  20. Cees Donker

    Making an animated hangar for fsx

    Has anyone succesfully created a hangar for FSX with FSDS and CAT and got it working? I get an animation that that goes on and on, or no animation at all. The trigger won't work. Cees
Back
Top