• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. DaymarusLV

    MSFS Fuelstation Object

    Hello everyone! Got a bit of unusual question. Did anybody here worked with/created FuelStation Objects? What I mean is I have a model of a Fueling station, and I want to make fueling panel popup once the airplane approaches it. I thought it's a WorldScript, with proximity triggers, but I have...
  2. DaymarusLV

    Blender MSFS Blender Texture Unwrap

    Good day everyone! Seen many developers using one combined texture image instead of multiple materials for exporting a model from Blender. I use blender for a while, but have absolutely NO idea, on how to unwrap the model that way, so it looks something like on the photo below. (Example from...
  3. DaymarusLV

    MSFS PBR Metallic glance using SketchUP and MCX

    Just checked this section, and material in-sim looks as it should. Thank you for the quick anwser!
  4. DaymarusLV

    MSFS PBR Metallic glance using SketchUP and MCX

    Completely forgot to mention. The new one, MSFS. Will change the flair to MSFS
  5. DaymarusLV

    MSFS PBR Metallic glance using SketchUP and MCX

    Good day everyone! Really struggling with the PBR. As seen on the photo, when I exported model using MCX, the in-sim look is not that great, has no metallic glance where it should be. I'm new to the modeling in general, and would really appreciate any help. I know that there should be some AO...
  6. DaymarusLV

    MSFS Distorted texture

    Basically what You need to do is to forget about the default Sketchup Texture tool and use Thrupaint. Start modeling with default white textures, do what is needed, but only then, after detailing, start the texturing to avoid any risks.