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Search results

  1. chongwen20110901

    MSFS ZSHC Hangzhou Xiaoshan WIP

    The project is coming along nicely and we are finalizing the aerial imagery. Expect the scenery to be released soon. Thank you for your patience!
  2. chongwen20110901

    Unable to Complie Simobjects After SU6: Error "Could Not Open File"

    Hi all, I've been struggling with a issue where all the simobjects have failed to compile. All these simobjects compiled perfectly fine before Sim Update 6. But after the update nothing seem to work anymore. This is not limited to my custom models, as some of the Asobo stock simobjects also...
  3. chongwen20110901

    MSFS Blender Tutorial Animated Jetway HERE!

    Truly thank you for this! Jetways have been the stumbling block for many scenery developers using Blender. Your article is extremely helpful!
  4. chongwen20110901

    MSFS ZSHC Hangzhou Xiaoshan WIP

    Cargo terminal on the Southern side of the airport:
  5. chongwen20110901

    MSFS Satelite Imagery in MSFS: Does it update over time with Bing Maps?

    Thanks to both of these advices. That painting method to cover up the cloud sounds like a very good approach, I will give it a shot. Since we are doing a payware project, we are gonna need some commercially usable imagery anyways, but not having to use actual satelite imagery to cover up that...
  6. chongwen20110901

    MSFS Satelite Imagery in MSFS: Does it update over time with Bing Maps?

    Hi fabs, Thanks for the info. I think the chances of getting an World Update China is very low unfortunately. I could buy some lower res satelite imagery to cover up that ugly cloud, but the minimum area of ordering is usually 250km^2, so it's not really worth it. I don't want that cloud to turn...
  7. chongwen20110901

    MSFS Satelite Imagery in MSFS: Does it update over time with Bing Maps?

    Hi all, I was working on ZSHC for MSFS, but unfortunately the stock imagery is quite bad. There is a giant area of cloud just east of the airport, ruining immersion. It's gonna cost a lot to buy the satelite imagery for the airport alone, so I've been waiting for bing maps to update their data...
  8. chongwen20110901

    MSFS Animated Ground Traffic - PathFollow Animation Object

    My knowledge on animation might be limited, but is the animation being pushed onto a nla track?
  9. chongwen20110901

    MSFS Animated Ground Traffic - PathFollow Animation Object

    Just wondering, what does "Random" do in this code? :)
  10. chongwen20110901

    MSFS Animated Ground Traffic - PathFollow Animation Object

    Hi, From what I understand here, you created a path in 3dsmax to animate the ground vehicle, but is it possible to achieve a similar result with Living World? I tried making an animated ground vehicle in Blender, and the animation itself works fine in sim. But when I try to use Living World to...
  11. chongwen20110901

    Here's a tip for those who don't know! ( A way of Importing Orthoimagery into Blender for accurate scaling).

    This is the method I've been using. It's might not be the most accurate, but it's good enough for making secondary building.
  12. chongwen20110901

    MSFS Texture Distortion when Importing into MSFS

    Thanks! I don't want to sound like advertising, but feel free to check out some screenshorts here: https://www.fsdeveloper.com/forum/threads/zshc-hangzhou-xiaoshan-wip.450359/page-3#post-879972.
  13. chongwen20110901

    MSFS Texture Distortion when Importing into MSFS

    Thanks! I think I've solved the issue. The topology in that area was kinda bad. So I fixed it, giving it a nice flow. Like this: Then I just used normal unwrap, and the distortion disappeared: The issue is totally related with topology. For example, I still get some small distortion in this...
  14. chongwen20110901

    MSFS Texture Distortion when Importing into MSFS

    This time, I remade the roof, and unwarpped it without using smart uv projection. The distortion definitely mitigated, however you can still see some minor distortion, as shown in this pic: For reference, this is my UV layout. The stripes on the left are the edges.
  15. chongwen20110901

    MSFS Texture Distortion when Importing into MSFS

    I checked the compiled textures, they look good to me. But I will experiment with another texture.
  16. chongwen20110901

    MSFS Animated flag duplicated since MSFS update

    That's weird. I'll maybe check my flags later. I haven't updated to the lastest SDK yet, but I did update the sim itself.
  17. chongwen20110901

    MSFS ZSHC Hangzhou Xiaoshan WIP

    Here's a overview of what we've done in the past month: 1. Terminal night lighting, some interior detail fixes/improvements: 2. Secondary Buildings around the airport: Open to any suggrestions/constructive criticisms!
  18. chongwen20110901

    MSFS Texture Distortion when Importing into MSFS

    That's strange. I don't have any n-gons in Blender (I just checked with "face by sides").
  19. chongwen20110901

    MSFS Texture Distortion when Importing into MSFS

    Because LuisB suggested that the distortion might be the result of difference in triangulation between Blender and Substance Painter, so I tried using the mesh triangulated by Substance.
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