• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. tml

    MSFS Fly By Wire addon for Blender 3.x

    If you are going to modify the FBW importer/exporter, it would be a good idea to use version control. Just fork the original repo https://github.com/flybywiresim/msfs2blender2msfs and start adding your modifications to the fork.
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    MSFS Modelling single-spool turbojets

    Oh yes. I don't think I will ever use the Aircraft Editor, unless it is much improved. Trolling a bit, I think one could almost say it is for people who don't know how to use a text editor... The drawbacks are so numerous. Let me list some. Whatever UI "toolkit" (if one can call it that) it is...
  3. tml

    MSFS 2024, The Sequel

    Unpopular opinion: With luck, aircraft will *not* be easily ported to the new sim. (Don't know enough about scenery to have an opinion.) MSFS 2020 is full of ugly legacy crap. I know that old-timers who are used to it and have been using the same sim vars, weird RPN code in XML files, and...
  4. tml

    MSFS Modelling single-spool turbojets

    (Asked this on the official devsupport forum but that seems fairly dead... This is a much more active and insightful forum, right?) All (?) early jet aircraft had single-spool engines. How should the N1 and N2 related values for a such be chosen? Will making sure N1 always equals N2 work? Or is...
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    MSFS MSFS Marketplace Partner Program

    I guess that must be because you apparently have been producing add-ons for FSX since long. Still doesn't explain how they expect to attract completely new developers to their ecosystem, if they basically ignore us, don't even tell what they expect from us in order to consider our application.
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    MSFS Clarification needed: What XML is "evaluated" at "compile time", what during simulation "run time"?

    If one compares the model XML file and all the things it includes to C or C++ source code that is compiled and run, do I understand correctly: <UseTemplate> elements are "expanded" when the XML is read into the simulator. Let's call this "compile time". From the simulator's point if view it is...
  7. tml

    MSFS Tool to expand the templates used in a model XML file

    There is still some stuff that is obviously mishandled, other than the input event things, which can be seen from the fact that the expansion of the DA62_interior.xml still contains <Parameters> elements. Those are all supposed to be handled by the expansion, I think. Will continue hacking on it...
  8. tml

    MSFS Tool to expand the templates used in a model XML file

    Oh, and UseInputEvent elements are not yet handled. Working on that next. Hopefully I will understand how those should be handled.
  9. tml

    MSFS Tool to expand the templates used in a model XML file

    After some nights of frantic Python hacking, I present to you https://github.com/tml1024/MSFS-tools This was my first more serious use of Python, and it probably shows in the code. I probably do some things in a non-Pythonic way. Now you no longer need to manually expand template calls to see...
  10. tml

    MSFS ModelBehaviorDefs parameters with the Process attribute: evaluate at load-time or run-time?

    I had assumed that when a parameter declaration has the Process attribute, that means that the parameter value (the text inside the element) is a RPN expression, typically containing references to other parameters like #FOO#, to evaluate, to get the parameter's value. As in this example in the...
  11. tml

    MSFS Anyone know how TOOLTIP_TITLE works in the new system?

    Sorry if this is a silly question, but how do I know what the Preset ID is? My model XML file has: <Component ID="INSTRUMENT_Fuel_Quantity_Tank_Selector_Knob" Node="Fuel quantity tank selector knob"> <UseTemplate Name="ASOBO_GT_Knob_Infinite">...
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    API's?

    Well, for starters, you will, to the best of my knowledge, not be able to use C# at all. The relevant languages are JavaScript, C, or C++ mainly, although some have managed to use Rust, too. But what language to use depends on what you want to do. There are several fundamentally different...
  13. tml

    MSFS MSFS Marketplace Partner Program

    Yeah, I get that error, too. I wonder if it is worth it to raise this question on dev support.flightsimulator.com? Really disappointing how Microsoft handles this.
  14. tml

    MSFS MSFS Marketplace Partner Program

    Has anybody been approved recently? I have still not heard anything from my application... Rather discouraging. I hope they aren't just hoping that us small-scale first-time developers go away and distribute outside the in-game marketplace.
  15. tml

    MSFS MSFS 2020 Google Map replacement

    Not really surprising as even the so-called source code on GitHub includes a pre-built .exe file.
  16. tml

    MSFS Do most of the legacy aerodynamics fields not work in the modern FM?

    Whoa, thanks for pointing out this. That makes my flight_model.cfg much cleaner.
  17. tml

    I'm working on aircraft... (2021 & 2022)

    I am working on the XB-70
  18. tml

    MSFS Flight Model Bending - The Graf Zeppelin (II)

    Not at all, as long as you enjoy what you are doing. By the way, when you are working on an aircraft this old, I assume it is hard to find actual construction drawings with measurements, or even good quality photographs. (Well, it is hard to find such even for much younger aircraft, especially...
  19. tml

    MSFS Creating "slow" and "blurred" propeller animation textures using Blender's shading nodes

    But ideally the frigging software itself should be able to calculate the blurred version of a spinning propeller (or turbine fan, or wheel), right? That is what software is good at, replacing tedious repetitive fully scripted human work.
  20. tml

    MSFS Flight Model Bending - The Graf Zeppelin (II)

    Sounds so familiar;) Getting the geometry right for "interesting" shapes is a challenge. And one never knows how something will look when MSFS renders it. It might look like crap in Blender's viewport shading (no matter how much you try to tweak the shading parameters) but still look fine in...
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