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Search results

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    Force Detected Buildings

    How do you get this feature of the "polygon" from the scenery editor work? The SDK says "This option can be used to force the rendering of detected buildings for an area." which I believe is the equivalent of the autogen annotator from the past FS however I cannot for the life of me get this to...
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    MSFS SU12 update

    Thanks for clearing that up, now we know it's a "feature" that those darlings have left for us. Do they beta-test flights only, not the dev mode? I mean, this is a very very obvious error that does not take long to discover. Sorry for venting, but it's very frustrating the update methods...
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    MSFS SU12 update

    I've just restarted windows, so fingers crossed it will "fix it", but I have my doubts. If you can, for testing purposes, just select an apron and "slide" it to another position to see of the rest of the scenery "dissapears then refreshes" it would be awesome. Something kind of similar...
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    MSFS SU12 update

    For me it seems to have "broken" some things. When moving an apron the whole scenery is "removed" during the moving phase, when I release the mouse button, the scenery shows up again, however since it dissapears the reference to where I am moving the apron to is gone. Also when using custom...
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    MSFS List the things wrong with Sim Update v5

    Oh absolutely no need to apologize, I just needed to have a dig at Asobo for making new bugs and calling them "features" :-)
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    MSFS List the things wrong with Sim Update v5

    Please see post 58. When this was brought up originally I mentioned it's not related to my development, but several freeware add-ons downloaded from flightsim.to, for example. Many developers release an airport and let it be, they don't care to update after each and every Asobo update because it...
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    MSFS List the things wrong with Sim Update v5

    WU6 installed, the above error STILL persists. This is pretty embarrassing that textures cannot have a repeat filename in a world where terminal, tower, hangar, light, etc are used frequently.
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    Version: 1.19.8.0. "Build All" still destroys all objects.

    Jetways still not spawning sometimes.
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    PBR MSFS vs PBR P3Dv5

    In FSX and earlier P3D versions before PBR I used specular maps for window reflections. Are specular maps also used with PBR or should I "paste" my specular map into the blue channel of the metallic composite?
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    PBR MSFS vs PBR P3Dv5

    Hi, Thanks for your reply. For the normal map, that can be done with mdlconverterx' texture converter I believe, using the option "Convert normalmap to FS", am I correct? As for the roughness/smoothness, got it. I already did convert originally from the smoothness exported from Materialize...
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    PBR MSFS vs PBR P3Dv5

    Hi all, What would I have to change to make my MSFS PBR textures compatible with P3D PBR? Is it only the Composite image? Does the normal map need any work? Kindly, Blazer
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    MSFS List the things wrong with Sim Update v5

    We are all aware of this for the modellib.bgl previously, but the textures was just fine, this needs to be changed as several people name their textures after what it's being made, I myself use icao name before the textures, however it's not the case with many freeware. The bug I'm mentioning is...
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    MSFS List the things wrong with Sim Update v5

    I also noticed that if you have several sceneries which has a model that uses a texture called, for example, terminal.png.dds, MSFS will sometimes load the texture from another add-on, and not the add-on it's loading the BGL file from. Not sure I made myself clear
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    Custom materials not showing after compile

    FIXED Nothing to do with PNG format, but this: https://forums.flightsimulator.com/t/scenery-creators-please-move-or-rename-your-modellib-bgl/307563 Specifically this part: Replaced mymaterials on both the "Name" and the "OutputDir" using that same format suggested above using the icao of...
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    Custom materials not showing after compile

    I'm begining to think it's something about the PNG format. I replaced the material with another material from another airport I edited previously and that one showed up fine whislt the new ones did not. Same apron, just dragged and dropped the different material (red ground runway ID, so I...
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    Custom materials not showing after compile

    Hi all, Has anybody had custom materials not showing when placed using aprons? During the edit in the dev mode they show fine, however after compiling they are missing. I've done this before and they showed up normally, there's nothing different from the previous times i've done this other than...
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    Multiple ProjectedMesh

    It worked for me, but I needed to put the "fake" airports that contained the projected mesh above the real airport with the runways, taxiways, parking spots, etc... otherwise when selecting the airport in the menu there would be no runway or parking to select from Thanks for the heads up...
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    MSFS ADE 2020 Alpha 14 Released - WITHDRAWN

    Awesome thanks. Did that, but with winrar. The end result is the same.
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    MSFS ADE 2020 Alpha 14 Released - WITHDRAWN

    Any chance for a zip build as before, without an installer?
  20. B

    Ground services small ga airfield, parking ramp without workers

    True that. But hey, free wash :-)
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