• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. David Kings

    Animated gif images

    thank you very much for your fast answer, continuing with the topic, I asked if gifs could be added into models because I was wondering if somthing like a flight information screen could be made not to be static, I know that maybe making an animated model will work but I wanted something to...
  2. David Kings

    Animated gif images

    @arno hello, I was wondering if is t it posible to add animated gif images into models with MCX
  3. David Kings

    P3D v4 Manifold Pressure percentage gauge

    I finally go it: %((A:ENG1 MANIFOLD PRESSURE, percent over 100) 1000 / )%!d!%% Thanks for your help :)
  4. David Kings

    P3D v4 Manifold Pressure percentage gauge

    Hello, thanks for your help, @BaiterOne I appreciate your answer, and yes I know that the manifold pressure is meant to be shown in inHg but the reason for this gauge is because I want to get the MCP (engine maximum continuous power percent) depending on the altitud with non turbocharged piston...
  5. David Kings

    P3D v4 Manifold Pressure percentage gauge

    Hello everyone hope you are doing fine, I am trying to display the manifold Pressure percentage on a gauge but so far i manage to display the percentage but with a 7 digit number, I really dont need it to be that exact, does any one knows if there is a way to display it only with 2 digits, 3 at...
  6. David Kings

    P3D v4 Need help for a string in xml radio altimeter gauge

    Hello, Thanks a lot for your help, have been trying to figure it out for the last couple of days but now is working This is what worked: <String>%((A:RADIO HEIGHT,FEET) 2500 &lt; )%{if}%((A:RADIO HEIGHT,FEET))%!4d!%{else}OFF%{end}</String> :)
  7. David Kings

    P3D v4 Need help for a string in xml radio altimeter gauge

    Hello, can someone please help me to make this string right, I have tried everything I know but I cant seem to get the string to work <String>%((A:RADIO HEIGHT,FEET) ft 2500 <)%{if}((A:RADIO HEIGHT,FEET))%!04d!%{else}OFF%{end}</String> What I want to accomplish is to set it OFF after 2500 feet...
  8. David Kings

    MSFS Need Help, Cant build package when compiling an airport

    Woow, thanks a lot for your help :) Which is the difference between the 2 xml files in the PackageDefinitions folder? "airport-mmun-cancun.xml" and "kingssceneries-airport-mmun-cancun.xml" or they both the same?
  9. David Kings

    MSFS Need Help, Cant build package when compiling an airport

    hello need help, I am editing a default airport from my home town, I was able to add aprons and taxiways and built the package with no problems but when I add the runways and try to build the package I get some error messages and the BLG file in scenery in the package folder does not appear, I...
  10. David Kings

    XPUIPC Teamspeak 3 and BFSGSimCom

    Hello fellow simmers, perhaps you could help me, does any one here has experience with XPUIPC, I am trying to mach my com radio frequencies to teamspeak using a plugin for Teamspeak 3 called BFSGSimCom but when teampspeak opens it says is connected to the sim, in this case X Plane 11 but...
  11. David Kings

    Getting a placement error when placing objects in WED

    Hi there, I am trying to add some objects to an airport but I'm getting a placement error, does any one knows what can be causing the issue?
  12. David Kings

    A2A Cessna 172 repaint request

    hi, if you like i can do it
  13. David Kings

    Photoreal tiles not loading around aircraft

    Worked like a charm!! thank you very much!!!!!!!
  14. David Kings

    Photoreal tiles not loading around aircraft

    hi there, I'm getting the same issue, I downloaded the image with sbuilderx using virtual earth satellite at zoom 13 is there a way to solve this by editing the inf file and compiling again?
  15. David Kings

    FSX Ground polygon layers order

    hi everyone I am making a GP but I have a terrain issue. I made a GP and converted it with MCX using ground polygon wizard and set the altitude to 250 meters then I used ADE to modify and edit some taxiways of my airport and set the airport altitude to 249.50 meters, then made a flat terrain...
  16. David Kings

    FSX Ground Polygon Ilumination

    hello and thanks for your answer, when I Make my GPs I compile each layer separately so that creates a BGL for every single layer, I found this is better for performance and developing the GP, so even if I make a separately LM Layer It wont work right? And just to make sure I understand, I...
  17. David Kings

    FSX Ground Polygon Ilumination

    Hi to all!! I have been making many ground polygons now and they work pefecly on day time but when it comes to night time Im having some issues. The way I make GPs is by layers as shown on the image below, first I use a concrete base layer then I apply a semitransparent asphalt texture layer...
Back
Top