• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. D

    MSFS Grass length - suddenly i need a mower for my airfield.

    It seams that SIM Update 6 solved the problem.
  2. D

    MSFS MSFS Toolkit by Nool Aerosystems

    So the update of the airfield is released. The runway is now like in real. :) The only problem are the quarries (right cross approach 22). Only when I approach them the high resolution terrain model is used. Fortunately this does not happen with the airfield and the highway where I also used...
  3. D

    MSFS MSFS Toolkit by Nool Aerosystems

    Many thanks Paavo for your amazing tool! :) With you recent update it works very fine! Before I had also mountains and valleys in some places where none should be. The new -dump otion is also very appreciated. Now I can finally create a realistic terrain at my flying site which is crooked in...
  4. D

    MSFS MSFS Toolkit by Nool Aerosystems

    For the runway I have no profile. I am working only with the heightmap and the brush tool for this special runway. I can so create slopes in all direction, but I have to do all manualy and the work is very frustrating. So I hope with this tools I can only create a new heightmap. The runway...
  5. D

    MSFS MSFS Toolkit by Nool Aerosystems

    Wow, I've been waiting for this for a long time too. If this works, it would be a great relief. The documentation shows that extra profiles are created for the runway. I'm afraid that still no slope can be created in the transverse direction, or am I wrong there. I need for a special airfield...
  6. D

    MSFS Blender2MSFS Limitation? Color Multipliers

    Ok, I unterstand but without second UV I have to bake before, and what is then the advantage, the decal then I can direct apply to the albedo.
  7. D

    MSFS Blender2MSFS Limitation? Color Multipliers

    This is probably the stupidest question that can be asked, but it's probably because I only understand half of what is written here. To achieve the highest possible resolution of the models I use split repetitive textures. E.g. for the plaster of a house the texture is only 208x2048 - but it is...
  8. D

    MSFS Parking Fuel without fuel station

    Hi there, When I install a "Parking Fuel" at my gas station, gas station buildings are automatically generated. But I don't want this because I have my own buildings. How can I delete the generated buildings? Greetings Dirk
  9. D

    My object doesn't want to rotate

    The same I have done with my signs for active runway, but as simobject. Is this possible also as scenery object?
  10. D

    My object doesn't want to rotate

    Hi Christian, just even I have made my first animation and it works with a normal scenery object. Do only thing I have done was to fill in the animation row in the xml. <?xml version="1.0" ?> <ModelInfo guid="{b8a4d4f2-6105-49aa-7f9e-2886f98d35a0}" version="1.1"> <animation...
  11. D

    MSFS Visibility

    Perfect, it works:) Many thanks! Maybe please could someone explain what is A and E standing for? Is there anywhere a list with all commands and variables? I had trouble to show the 04 character, but I changed the "and" command to an "or" command and now it works. <code>(A:AMBIENT WIND...
  12. D

    MSFS Visibility

    Hi, I am also trying to place a wind direction sign in the tower that shows the wind direction depending on the wind. Unfortunately I get the following message when compiling: ModelInfoLoader File: deltatango_windrichtung_04.xml Error parsing XML: expected = Error encountered here...
  13. D

    MSFS How to change OSM Roads and existing vegetation?

    I found out that if you draw an apron with low opacity over the road, they disappear. Then you could put a second apron with the appropriate texture over it.
  14. D

    MSFS SimpleAerial : PackageBuildLog_G AddKey wrong key :PREPARE

    I have the message every time I compile, no matter what - but everything works anyway
  15. D

    MSFS Everything about CGL generation [Custom DEM works]

    Any news from this? It would be a good possibility with the Hightmap. Unfortunately I don't know anything about Global Mapper. I only use Qgis to create aerial images in xyz tiles, then transferred via tiles2bing. It would be super nice if you could somehow get the elevation information into...
  16. D

    MSFS Comp texture

    bare metal is black or white? I assume white, or not?
  17. D

    Ground services small ga airfield, parking ramp without workers

    So now I got it right. The service.xml must be in the packagesource directory no matter what it is called, it contains the service.xml. In the Inpector this is specified as assetDir. Specify OutputDir. In this appears then afterwards only the services.spb. In layout.json is then also only this...
  18. D

    Ground services small ga airfield, parking ramp without workers

    Hello Christian, first thank you for your hints! I have made so, but unfortunately it doesn't work. For me is unclear how I have to copy this in the package folder? The package folder is the compiled folder? And how knows the layout.json the service.xml. I have done following: 1) Made folder...
  19. D

    Ground services small ga airfield, parking ramp without workers

    Hi all, i am working on a small GA airfiled. A small GA airfield in general has no ground workers, where can I switch the workers off? There is a Edit button. But nothing happens when I am push this button
  20. D

    MSFS Comp texture

    Only for clarification, Blue channel is metal, black is no metal and white full metal? Roughness - green channel, full roughness (not shiny) is white? Comp texture should be 16bit? Is that right? Thank you..
Back
Top