• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. WorldSky

    MCX texture looks blurry from far

    I don't know, it doesn't seem to be using mipmap. This issue has been fixed by changing the version of mcx
  2. WorldSky

    MCX texture looks blurry from far

    Hello, how do I restore the texture so that it is not blurry from a distance view? because in p3d it looks the same as what I see in mmcx.
  3. WorldSky

    Vertex error limit

    i dont know how many vertices, but i think my object have many vertices, you can see the image
  4. WorldSky

    Vertex error limit

    Hey guys, I want to convert my own scenery from p3d to fsx, I made full terminal with interior and high detail, but when converting error appears ( see image ) how fix it ?
  5. WorldSky

    MSFS Animation from MCX Not Working in MSFS2020

    I want to try creating a custom wigwag for MSFS, as well as some other vehicle animations. I'll give an example of a wigwag animation in MCX that appears in MCX but not in MSFS. I'll give you the XML and GLTF for you to take a look.
  6. WorldSky

    MSFS Animation from MCX Not Working in MSFS2020

    Hi, I have a problem when using animation on an object for MSFS2020. I created the animation in 3dsmax and exported it to modelconverterx and then exported it to MSFS2020. When in Modelconverterx, the animation is detected and runs smoothly, but when tested in MSFS2020, the animation does not...
  7. WorldSky

    MSFS Draw order issue related to NORMAL format?

    https://www.fsdeveloper.com/forum/threads/solved-the-problem-of-a-transparent-texture-in-front-of-another-transparent-texture.456574/#post-912552 try it
  8. WorldSky

    MSFS [ SOLVED ] The Problem of a Transparent Texture in Front of Another Transparent Texture

    But if glass texture is used, it will produce some noise, and if 2D pole texture is used, it will be safe.
  9. WorldSky

    MSFS [ SOLVED ] The Problem of a Transparent Texture in Front of Another Transparent Texture

    I've fixed it, you just need to change the destination and source blend to zero and one, then change the alpha mode to "dither"
  10. WorldSky

    MSFS Custom Jetways

    Yes, I have the same problem as this, the jetway won't connect to the plane
  11. WorldSky

    MSFS [ SOLVED ] The Problem of a Transparent Texture in Front of Another Transparent Texture

    yes, this is my own model that i made in sketchup, i tried to convert the scenery in p3d to msfs to finish quickly, but found this problem
  12. WorldSky

    MSFS [ SOLVED ] The Problem of a Transparent Texture in Front of Another Transparent Texture

    Hi, I'm trying to change the p3d scenery to msfs2020 using modelconverterx, but the problem occurs when I convert the terminal, you can see the terminal glass with transparent texture inside the terminal looks translucent, and it's not pleasing to the eye. what is the solution?
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