• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

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    Creating an ID Map without using Vertex Paint

    I have done so in the past using photoshop but it's tedious. Is there a better way to merge them?
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    Creating an ID Map without using Vertex Paint

    Hi Doug, I am using the latest version. Do you mean, you can have more than one TextureSet output to a single set of albedo, comp and normal textures? Normally I get a set of 3 files for each material, which is what I am trying to avoid.
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    Creating an ID Map without using Vertex Paint

    Thanks, I am baking to a single material to keep the texture count down. So assigning a different material doesn't help as it will produce different texture sets in substance..
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    Creating an ID Map without using Vertex Paint

    Hi All, Is there a way to make an ID Map for export from Blender to Substance Painter without using vertex paint (all youtube videos demonstrate vertex paint or messing with shader nodes that I don't want to play with and mess up the MSFS export either)? I have had trouble in the past with...
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    MSFS Replacement textures are pink from a distance

    That's ok, ask away, appreciate the help. Your method still presents the best option I can find to fix this problem. I created a new material in the editor, using the texture I had converted to PNG and saved to my project/materials/textures folder. I used GRASS01_ALBEDO.TIF.DDS in this case...
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    MSFS Replacement textures are pink from a distance

    Thanks mottoth, Unfortunately after doing all that, it's still pink.
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    Buildings invisible - "Unknown" in object list

    Lol sorry, I followed one of the solutions here.... https://devsupport.flightsimulator.com/questions/1528/gltf-online-edit.html The problem seems to be related to the order in which the textures, .bin and .gltf are saved. With the sim running, make your edit (I'm using blender), export the...
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    Buildings invisible - "Unknown" in object list

    Hi All, Sorry been testing a few different things. Improved in some respects. I am still unable to Build in the editor without ALL of the buildings and other 3D objects disappearing from the airport. If I Build from the fspackagetool.exe and restart the sim my buildings are fine (have made a...
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    Buildings invisible - "Unknown" in object list

    Yes, I have been following that thread. It doesn't really tell me anything other than it's broken, there are tedious work-arounds that don't actually fix the problem, and Asobo/MS doesn't care about 3rd party developers.
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    Buildings invisible - "Unknown" in object list

    Thanks =rk= I have been through that thread, none of my asset groups are ArtProj (never were). Lots of reports about jetways being weird but my particular problem affects ALL of my buildings, not just the ones I edit. As soon as I Build All, every custom building on the airport disappears.
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    Buildings invisible - "Unknown" in object list

    Hi All, Have returned to my project for the first time after SU5 and SDK 0.14. Every time I build my project in the editor, all my buildings turn invisible (wireframes etc are all there) and their names all change to "unkown" in the list. I am aware of some other devs who have had this...
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    Blende to MSFS - No longer have live editing

    Yeah same here. Unfortunately I can't build in the sim either (all my buildings disappear and become "unkown") so my process is even longer.... 1. export gltf in blender as normal 2. Close sim 3. Build Package using fspackagetool 4. Open sim 5. Open project 6. Load in editor Asobo need to...
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    Blende to MSFS - No longer have live editing

    Hi Dan, I have just got back into our project and noticed the same thing so wondering if you've gotten to the bottom of it? I also have an issue where if I build in sim, all my buildings change to unkown and no longer display. Building the package in the package tool out of the sim restores...
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    Taxiway sign with Up-Left Arrow

    Hi, I'm sure there's a trick to this. Creating a taxiway sign with an Arrow pointing up-left, the shortcut code for this is the ` character but this key opens the console and doesn't type anything into the actual properties. Is there a way to say disable the console pop-up while I do create...
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    MSFS Compile Errors with Loaded Stock Airport

    Thanks. PackageSources/data/xxxx-airport.xml?
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    MSFS Compile Errors with Loaded Stock Airport

    Can someone enlighten me as to which XML file this error refers?
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    MSFS Blender2MSFS Limitation? Color Multipliers

    +1 here! Just having this experience myself. Want to use more than 3 LODs but limited by how many times I want to export. regarding the texturing question I originally asked I have done some more learning with substance painter and am getting some reasonable results using a combination of...
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    MSFS Blender2MSFS Limitation? Color Multipliers

    Hi All, Thanks for helping out. I am achieving some success now. I was able to get it showing in sim without editing the gltf so that's a win, but the texture I see in the sim is lacking any colour information. @mamu my texture looks like this in photoshop (this is a snip, the actual texture...
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    MSFS Blender2MSFS Limitation? Color Multipliers

    Hi All, Really struggling with the Decal thing. I have a brick wall texture on my material with a plane over the top assigned a MSFS Decal material, this material has a dirty dripping brown texture. I have tried the methods above and can't even get my decal texture to show in the sim. If I...
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