• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. T

    Applying earth curvature correction to a city model for P3Dv4.5

    Thank you for the info arno , I would like to have an object to test with. So I can clarify which issue causes the bug. It has. to be either modelling issue or a bug withing mcx for some reason. Do you have such object ?
  2. T

    Applying earth curvature correction to a city model for P3Dv4.5

    Thank you arno , I was thinking to combine all the model parts as a one mesh. I'll let you know if that fix the issue.
  3. T

    Applying earth curvature correction to a city model for P3Dv4.5

    Hi , I'm fairly new to this development stage so please enlighten me. I want to know how can I add the earth curvature to a 3d city for use in p3d v4.5. So here's exactly what's happening now. I have a model of a city which is quite large area. It doesn't have a ground poly as I used fsearth...
  4. T

    Assigning animation types for fs2004 aircraft

    Thank you very much.
  5. T

    Assigning animation types for fs2004 aircraft

    Thank you arno , yes I double checked the file path before posting the thread. I'm using P3D SDK v4.4. if that make any different. I also checked the modeldef. xml manually to see the animation names. But C_gear and other names weren't in it. I guess my modeldef.xml is somehow corrupted. If...
  6. T

    Assigning animation types for fs2004 aircraft

    Hi, I'm trying to convert an aircraft from FS2004 simulator to P3D v4.5 . But That aircraft uses default fs2004 animations such as C_gear. So modelconverterx highlights them red and remove them when exporting causing problems. So I want to assign an animation type for each of that unsupported...
  7. T

    Missing materials and. Blend file importing error when importing to MCX

    Thank you. Yes with just the base colors it works fine. In my case these materials include metallic , normal and detail maps. So it's not just a color. It's a PBR material. All UV unwrapped. I was thinking to make materials PBR in MCX otherthan doing it in blender.
  8. T

    Missing materials and. Blend file importing error when importing to MCX

    yeah. Mtl file is there. Model have textures showing just fine in blender. I suspect that might due to node setup created by Blender2p3dfsx addone. Probably some materials aren't readable by MCX.
  9. T

    Missing materials and. Blend file importing error when importing to MCX

    Hi, I'm stuck in my project and if someone can help me to fix these errors it will be a huge relief to me. I get below Error when I try to importing a .blend file. " AssimpReader Error importing file: BLEND: Expected at least one object with no parent" Things may gonna help you, 1.I tried...
Back
Top