• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about SimConnect can be posted in the SimConnect forum.

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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. M

    FSX Looking for a Simconnect / C# tutorial

    Anybody have a copy of this? Links on blog are auskerspielt.
  2. M

    Read\write sim vars without a Windows App Handle

    Right after the SimConnecService class, you declare a SimConnect object. Looks to me that is not in a class... I must be misreading somehow? public SimConnectService(ILogger<SimConnectService> logger, IReflectionService reflectionService, SimVarCollection simVarCollection) { _logger =...
  3. M

    Getting eventhandler error, but only under certain conditions...

    Here's what does work: If I loop my call to method invoking SimConnect.receive routine, that works fine. I run a 1-second loop and use the .ONCE option for SIMCONNECT_PERIOD. This works fine for both F5 and CTL F5. while (true) { DataManager.GetData(oSimConnect)...
  4. M

    Read\write sim vars without a Windows App Handle

    That's my code. It doesn't work. But when I look at https://github.com/mpaperno/MSFSTouchPortalPlugin/blob/next/MSFSTouchPortalPlugin/Services/SimConnectService.cs#L116, It looks to me like you're declaring _simconnect object in frontend... wondering why your delcaration works (assuming it...
  5. M

    C# *Console* app?

    OK, going to answer my own question here, but go ahead and leave it up in case it's useful to somebody else. So, even though we're not doing "event handling" with forms or any kind of handle, we still need to subscribe to the delegate. This event stuff makes my head hurt, but here's what works...
  6. M

    C# *Console* app?

    So I wrote up some code based on this and stuff by max... Everything seems to be working (no errors), but the SimConnect_OnRecv... function doesn't seem to be called. I'm guessing this is supposed to be called by oSimConnect.ReceiveMessage? I wrote some stub code just to see if it's firing...
  7. M

    Read\write sim vars without a Windows App Handle

    Hey, I have a dumb question. Howcome you're allowed to declare _simconnect in namespace, but I can't? I get "A namespace cannot directly contain members..." namespace SimConnector { using System; using System.Collections.Generic; using System.Linq; using System.Text; using...
  8. M

    C# *Console* app?

    Can you post the corrected code? I just tonight found the lptr zero thing that (finally) allowed me to open simconnect in console. I'm very much interested in getting events from simconnect in console to hit the serial line to my Uno...but all this events stuff is beyond me...
  9. M

    MSFS SimConnect + Unity for virtual sextant

    Let me chime in here. I tried to compile sample code straight out of the FSX SDK (yes, FSX) and get the same message. If I try to compile ANY CS script that has "using Microsoft.FlightSimulator.Simconnect", I get the same error. What is REALLY odd is that the CS plugin in NPP can read the dll...
  10. M

    ADE Version 1.65.5546 Released

    Would like to see the file dialog for images go back to * (all file types). The reason is that when I added an image in prior versions, I would right click the text file with the coordinates to open that in notepad and then open the image file - all from the same dialog. It was very handy...
  11. M

    Broke libraries too?

    I don't know how I got these before if they're FSXA, but that explains it. Im' just FSX SP2 Thanks for clearing this up!
  12. M

    ADE Version 1.65.5492 Released

    I'm having an interesting problem with GP as well. They are not all saving. I am using custom ground lines extensively and when I re-open the project to continue work, several of the segments I placed are gone. Not all, just some. At first I thought I was just fogetting some, but I started...
  13. M

    Broke libraries too?

    I'm confused. OK, I'm trying to place a library object. This is an object that is in the list that comes with a scratch install of 1.65. I also downloaded the big thumbnail pack so I can see what they all look like. Alright, I go to place a library object. It shows up in the list, I place...
  14. M

    FSX I broke ground poly editor (and a few things)

    Thanks, Jon. That did the trick. \0/
  15. M

    FSX I broke ground poly editor (and a few things)

    READ FIRST: I am posting here because I do not have sufficient privileges to post in the GPE forum. OK, so I did a scratch reinstall tonight. I uninstalled ADE and reinstalled a new copy. (I wanted a fresh objects library. mine was cluttered and out of date.) As a result, several things are...
  16. M

    FSX Thumbnail library will not update

    meh. hold on. maybe non-issue
  17. M

    Disappearing objects....

    Hi Jim. Thanks for the reply. This is a fairly simple model made from extruded cylinders and a couple of planes. It doesn't take very many instances for the problem to occur. I placed about 30 lights last night for testing and they all disappeared/reappeared. I'll doublecheck the triangle...
  18. M

    Disappearing objects....

    Hi Arno. Thanks for your reply. There are no attached effects to the object. (I'm guessing that's what you mean by "light") The light is simulated with a semi-transparent texture on a plane - pretty much the same as you see in the various tutorials and discussions on how to make taxiway...
  19. M

    Disappearing objects....

    Arno, I have the same problem with my taxiway light models. I have created many buildings with Sketchup and ModelX conversion that work fine, so I know that process pretty well. But with these small objects, they disappear/reappear at random. Changing the view angle often brings them back...
  20. M

    FSX Ground Poly texture alignment?

    No sweat, Don. I figured you were already pushing the envelope on the ground poly procedure, but thought I'd check just in case. You do mention some good workarounds, though, and these sound promising. That's what I really needed. Thanks!
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