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    P3D v5 SBuilderx and create landclass

    Hello, How do you add/create landclass with SbuilderX? I am trying to create a little town next to an airport where P3D with ORBX Global only shows countryside and fields. In SBuilderX, using the satellite image, I created a polygon around the town. Then in the polygon properties I selected the...
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    P3D v5 Create reclaimed land

    Hi, I have been trying to create the reclaimed land area at Naha airport (ROHA) with Sbuilder X. I followed the YT tutorial about making islands and get to a decent result. I get the island (or reclaimed land area) to the west and everything else is OK. My only issue is that I am getting a thin...
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    P3D v5 P3D v5 sloped runways

    No many replies.... I guess sloped airports are not achievable then...
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    P3D v5 P3D v5 sloped runways

    Thanks for your input @Sasa That's the thing...On an apron with paths and elevation added to the different nodes, the elevation of the whole apron remains the same and is determined by the apron properties. Setting an altitude for the various apron vortices does not seem to have any effect...
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    P3D v5 P3D v5 sloped runways

    Of course with P3D v5 and ADE 1.79, we can now have sloped runways. I was going to write "sloped airports" but it looks like aprons cannot be "sloped" they seem to remain flat. Could you guys please confirm that? I have been trying to edit LFKC airport (which by default lies flat at about 210')...
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    P3D v5 Convert Ray Smith's scenery

    GeoLock works really well, it seems. It is also easier to use as all you have to do is point to the original file and unlock it. I think I am sorted out with this for the moment. I will report back difficulties if I encounter any. Thanks for yor help with this, it made a huge difference.:)
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    P3D v5 Convert Ray Smith's scenery

    I have the feeling extracting the models from the original file with MCX is OK but when exporting the scenery, it compiles the whole lot (not just the models) and makes all the scenery objects appear in the simulator as if there was a copy of the original file in there (if you see what I...
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    P3D v5 Convert Ray Smith's scenery

    Well... Success was short lived. I did manage to move a couple of buildings (Terminal J), but there are a lot of objects (which are actually mostly defaults objects like cars, carts, a tower, ec...) which can't be moved. Those objects can be seen in MCX's object placement window with a green...
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    P3D v5 Convert Ray Smith's scenery

    Bingo! Thank you Tim. I did exactly as you suggested. In MCX, I went to the Object Placement dialogue and removed the placement information (coordinates, heading, etc...) and exported back into the sim scenery folder. Then, in ADE, moved a couple of buildings to test.... Compiled. Worked...
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    P3D v5 Convert Ray Smith's scenery

    In the meantime If I understand correctly, instead of converting the original file from Ray (Robert actually) with MCX to extract the models, you are suggesting the file that should be converted with MCX is my corrected file? The issue with that is that compiling the corrected file usually does...
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    P3D v5 Convert Ray Smith's scenery

    Tim and Scruffyduck thank you for getting back to me. I will get back to you soon, I am away from my PC. The scenery is KMIA
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    P3D v5 Convert Ray Smith's scenery

    It is working nicely so far. I have basically followed your work flow and everything looks good once put together. The only thing that is "not working" are the buildings. I tried to move one building (linked to the MCX converted file) on the apron for test purposes. the building appears on the...
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    P3D v5 Convert Ray Smith's scenery

    Thank you Tim for your reply. I read the thread and will try to to follow your work flow with MCX...although I have never used MCX. I am familiar (I think) with what Gary was trying to get Davide to do (layers, etc...). I will have a look at the scenery again and post my results back here. I...
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    P3D v5 Convert Ray Smith's scenery

    Just to explain further this is what I do. Create and save a new .ad4 file using Ray's original file. From there, I will add the object to the LOM so that I don't get black objects. I will then run the 3 "remove stock data status", "remove stock data" and "load stock data" to make the file...
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    P3D v5 Convert Ray Smith's scenery

    I have been trying to convert Ray Smith's sceneries for personal use in P3Dv5. His sceneries are good but the layout of the sceneries is not very accurate for online flying. Some gates and taxiways are totally off. I know his objects (buildings, etc...) are geolocated so they can't be moved (or...
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    P3D v5 Convert P3D v4 sceneries for P3D v5

    Yes, I have only the "main" airport .bgl file and the .cvx file. Should I try to separate the airport and objects Bgl files? I am puzzled because the "black objects" in the project I am trying to transfer to v5 are default buildings for that particular airport in v4. They are not other...
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    P3D v5 Convert P3D v4 sceneries for P3D v5

    No, just one .bgl file came up when I compiled the airport for P3D v4.
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    P3D v5 Convert P3D v4 sceneries for P3D v5

    Thanks for getting back to me. This is what I am trying to do. With ADE v.0179, I go to file>open airport>locate the airport project from P3D v4. The project opens up in ADE as I had saved it previously. I now save it as a P3D v5 project in ADE 0179. This is an airport I had made with the...
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    P3D v5 Convert P3D v4 sceneries for P3D v5

    How do you add those black objects to the library object manager? I have a personal airport project made with P3d v4.5, all with default P3D v4 objects, I am trying to transfer to P3D v5. When opening the file in ADE 179, some of the building show as black objects....
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    P3D v5 Convert P3D v4 sceneries for P3D v5

    Thank you for your replies, I will have a look.
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