• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. S

    MSFS20 Projected Geometry?

    Would also be interested to hear about this i.e. is it possible to create multiple polygon layers in 3DS Max with Z-Bias and then export this MSFS and have the polygons "drape" over the ground?
  2. S

    MSFS20 ENSD - Sandane Airport, Anda

    This would be fantastic
  3. S

    P3D V4 export simple building

    Hi Doug Yes I did and I can export a simple box no problem and get the X file. My issue this is how to produce the MDL and XML file from that X file?
  4. S

    P3D V4 export simple building

    Hi all, My first time trying to export a simple building (just a box) from 3DS Max 2018 to P3D and I'm struggling. I've previously exported for FS2004 & FSX and I'm really struggling with the tutorial in the SDK information. Could someone please help me with a few quick bullet points to get...
  5. S

    Gmax to 3DS Max 2018

    I managed to do this successfully with this fantastic little tool https://www.fsdeveloper.com/forum/resources/ffg.80/
  6. S

    Gmax to 3DS Max 2018

    Hi all, I have some old gmax models that I would like to export to 3DS Max 2018. Any idea if this is possible or how to go about doing it? Thanks
  7. S

    MSFS20 Finally aerial imagery

    This looks fantastic. So if I have a large aerial image with known quality (cm/pixel) and I know say the center point coordinate, I can bring this into FS2020? It would be great if you could perhaps do a short tutorial (When you have time of course)
  8. S

    MSFS20 Does MSFS support fsx/p3d native ground polygon

    That sounds great. Unfortunately I haven't developed since FSX so forgive my ignorance but if I have a ground that works in FSX (using the FS2002 ground poly technique here), presume this works also in P3D and consequently FS2020? If so this is brilliant. Apologies if this old technique has...
  9. S

    MSFS20 Does MSFS support fsx/p3d native ground polygon

    I would also like to know how they do it i.e. Innsbruck clearly has fantastically high resolution ground imagery from aerial/satellite that Orbx have managed to bring into FS2020. I used to do this for FSX using the old FS2002 ground layers technique but no idea how to do the same for FS2020...
  10. S

    MSFS20 Custom High Resolution Imagery

    Hey all, Probably much too early in life of the SDK, but any idea how to bring in a custom high resolution satellite imagery into FS2020? So for an airport, replace the existing Bing Imagery. I used to do this for FS9/FSX using the FS2002 BGL method but I'm sure things have progressed massively...
  11. S

    FSX GCRR Lanzarote

    I'll echo Shamrock122's comment. Can you please elaborate on your comment? Is it an accusation that the image is stolen from somewhere or just a general comment?
  12. S

    How to model this shape?

    Cheers Mental Ray with a few spot lights and a skylight
  13. S

    How to model this shape?

    Here you go..
  14. S

    How to model this shape?

    Thanks guys for the replies. Got it sorted
  15. S

    How to model this shape?

    Hi all, Just struggling with the image below. Any idea of how to model it?
  16. S

    Afcad help (paid)

    As the title suggests need some help with an afcad file. Please pm for info
  17. S

    Eiresim Dublin V2

    Ok so so far you have seen Darrens work, now my turn. The imagery I have purchased for Dublin is fantastic quality (20cm/pixel). For the past few weeks I have been deleting all clutter, planes, lines etc and have aligned it perfectly with the GenX Imagery. The good thing about this is that if...
  18. S

    Auto place ground textures on tiles

    Hi Arno, The thing is this imagery is for fs2004 and fsx. I have managed to do all 416 one by one in gMAx (took about 4 hours). Yes my imagery is laid out in a rectangular grid of 32 x 13 tiles. I have all 416 1024 textures in a folder named EIDW_001 to EIDW_416
  19. S

    Auto place ground textures on tiles

    Thanks for the replies but I don't think either will solve the problem. It really is a pain doing the same thing 416 times. I am approx 30% done at the moment
  20. S

    Eiresim Dublin V2

    It is actually the makeup of my ground for Dublin. I will be using 416 tiles, each of 1024x1024 pixels at 20cm/pixel. This results in the total image width of over 30000 pixels which goes beyond the width that photoshop allows and so I have to divide my image into 5 sections. A real pain but...
Back
Top