• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    MSFS20 airport creation need you

    Hi ! Looking for a developer to create custom jetway and to animate a jetway for MSFS, as well as airport ground, taxiline drawing, etc. Paid job. Please contact info@samscene.com Thank you.
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    MSFS20 Platform, a surface that an aircraft can move on

    Hello ! I am wondering how you can add the taxi line onto the object surface, and make the MSFS itself thinks it is a taxi path so the AI aircrafts still can move along it
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    MSFS20 elevated taxiway bridge

    Hello everyone ! I am creating an airport for MSFS. How can I make an elevated taxiway bridge ? Something like that the aircraft can taxiing across it but which is elevated like a bridge so that the car traffic can run under the bridge. I don't know if it should be made as an apron or taxipath...
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    paid project for MSFS airport jetway

    Dear all, SamScene3D is developing a small airport and is looking for someone who can build a custom animated jetway model used for MSFS, as well as some airport custom ground textures if need, please email them with your price if interested. email: info@samscene.com Thank you
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    SDK Crash when click on build package

    I am having the same issue, it happens since last week, but not all airports have this ctd crash when click build, just some, any solution until now ?
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    MSFS20 Blender2MSFS support thread

    I got this error when exporting the object from blender: Traceback (most recent call last): File "C:\Users\fsy\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\MSFSToolkit\exporter\__init__.py", line 565, in execute return gltf2_blender_export.save_ext_gltf(context...
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    FSX create linetopoint problem

    I remove the previous bgl files everytime I export the new ones
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    FSX create linetopoint problem

    It made no difference in the file size, even l have tried to set the distance to 50000 and the result is the light objects still very dense as shown in the screenshot
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    FSX create linetopoint problem

    Hi Arno, I have tested it again, the number of files produced is the same, no matter I set the distance 200,400 or 600, the number of bgl files exported is the same, it doesn't change
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    FSX create linetopoint problem

    thank you arno, where can I find the log file ? the script is that: ImportOGR|bangkok.osm|*|highway|NOREPROJ SPLITGRID|AGN|*|FROMFILE="bangkok.osm" Linetopoint|FTYPE="LINE"|SINGLE|200;200|0;0|50|String;type|light|hdg...
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    FSX create linetopoint problem

    Hello, When I try to create street light, I set the minimum and maximum distance of 200 meters per light object, but the result is still very dense, no matter I tried 400 and 800, the result is the same, it doesn't change. Linetopoint|FTYPE="LINE"|SINGLE|200;200|0;0|50|String;type|light|hdg...
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