• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. M

    MSFS20 Light enters buildings through wall connections

    Thank you very much for the post GaryGB. Welding make things better! Regards, -=Manwlo=-
  2. M

    MSFS20 Light enters buildings through wall connections

    Hi all, This is an issue I face with the light @MSFS. This is the interior of a building. The wall to the left extends below the ground tiles. Despite that the light seems to go through at the point those two planes touch each other. Is that a "bug" of the game engine or do you have anything...
  3. M

    MSFS20 List the things wrong with Sim Update v5

    Hi there. Two different cases here with projected meshes. Case one: Scenery has slightly corrupted projected mesh (difficult to be noticed). This scenery can't be recompiled (no layout.json and manifest.json files created probably due to projected mesh -will verify later) Case two: Scenery with...
  4. M

    MSFS20 Order of priority

    It really doesn’t matter the sim. It may matter your workflow though. If you i.e first place an object and apply a terraforming afterwards you may affect the object’s position etc. I would start from the surface and going upwards (terraforming-runways and ground polygons-objects etc) -=Manwlo=-
  5. M

    MSFS20 Texture Distortion when Importing into MSFS

    Hi there. This is a known MSFS issue reported to some forums (including this one - do a search distorted surfaces-) I faced the same issue when using UVWmapping and tiling a texture to ground polygons. The more complex the surface was and the more low the tiling value the greater the problem. I...
  6. M

    MSFS20 Order of priority

    The general answer would be no but the better way to answer is to have the FS version you are referring to ;) -=Manwlo=-
  7. M

    MSFS20 Models Showing as Unknown

    It happened to me some times. The last one was today. Do you have manifest.json and layout.json at the package you create when you hit the "build"? -=Manwlo=-
  8. M

    MSFS20 has beacon

    It seems to be working fine. There are nine different beacons green white or yellow white flashing slower or faster. A similar and more simple addition from ASOBO for steady lights (i.e. red hazard lights) would be great...
  9. M

    Multiple ProjectedMesh

    I have been through all those steps myself. I also faced CTD using the editor with only two projected meshes if they were complex A single mesh with many polygons and not one single multi object ended to show some of the polygons I even tried with decal materials and set priority. What I got was...
  10. M

    Multiple ProjectedMesh

    Hi there One object with one multi-material works fine for me too. The hierarchy of the textures is being reflected from the sub material number. The higher the number the higher the priority. I also tried standard or decal materials with more than one objects (in one projected mesh) and it...
  11. M

    Multiple ProjectedMesh

    thank you very much for the detailed description and for your time! -=Manwlo=-
  12. M

    Multiple ProjectedMesh

    If you already have a compiled .bgl it works fine. If you need to open the asset group with the projected mesh or create a new one then there is a problem. My project consists of 20 different editable polys with one material in each. I m trying to merge them with the attach button but this...
  13. M

    Multiple ProjectedMesh

    So you mean attach them all together to make ONE editable poly and apply the texture to each element?
  14. M

    Multiple ProjectedMesh

    It didn't seem to affect the priority but I will do another check since there are more than one materials. Thanks a lot :-) -=Manwlo=-
  15. M

    Multiple ProjectedMesh

    Do you know if the order is like FSX or P3D? Higher number means higher or lower priority? Regards, -=Manwlo=-
  16. M

    Multiple ProjectedMesh

    My question too. I also managed to merge to one 3D model and it worked. I made the material decal so that the material order is effective. Despite that, the runway lines were above the skids. I placed asphalt as 0 lines as 1 and skids as 2. Do I miss something? If the higher number means lower...
  17. M

    Multiple ProjectedMesh

    There are some new buttons at the dev mode (up and down arrows) that define hierarchy. Is it possible that they do the sequential count for us if we move the entries with them? I will try it later -=Manwlo=-
  18. M

    CTD when building scenery

    This is my search to this issue till now (without any result) Could you please also check the taxi lights? After the new update there are many in place (which I never placed myself). A new problem reported from many users (and of course it happened to many addons already released). It seems...
  19. M

    Multiple ProjectedMesh

    So it seems I 'm not alone anymore :) . This is very weird. I managed to place a maximum of two projected meshes without having a crash. Sometimes if the polygons are more complex and/or with more materials it either crashes or not showing after the package build. I also noticed the following...
  20. M

    MSFS20 Jena City for the MSFS

    Very nice work Christian!
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