• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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  1. Bigfoot

    MSFS20 ADE and FS2020

    the original ADE has been in development for 12-13? years... MSFS has been out for 10 days...:p
  2. Bigfoot

    Chaning the Sketchup texture to P3d default texture

    Thanks! It was indeed the mapping. I needed to copy the dea file in the folder with all the textures and open it from there. If I then do the (tedious) assigning of all the dds textures it works!
  3. Bigfoot

    Chaning the Sketchup texture to P3d default texture

    By the way the event log says: 8:39 ObjectRenderer Warning Failed to load texture: sky_tb_ltgray3_4.dds
  4. Bigfoot

    Chaning the Sketchup texture to P3d default texture

    Hello all, I'm seeking for help. I've done a bit of fsx modeling years ago and getting back in to it. I used to have this trick where by I use the default textures. When modeling in Sketchup I would use the default texture (DDS converted and flipped in to Jpg). When I load in the Collada in...
  5. Bigfoot

    Recreating Light pole wash

    True fact! Really happy with this result!
  6. Bigfoot

    Recreating Light pole wash

    Your Brilliant! That's a new trick for me and it worked! Under certain angels they flicker a bit. I guess the height of 0.01 isn't high enough. Thank you so much for your help.
  7. Bigfoot

    Recreating Light pole wash

    Yes correct. My thought were; that stock light is proven, so must easy to use. But turn out not to be the case. When I attach the LM to this the result is worse. What setting makes the LM go underneath the alpha of the diffuse texture? Maybe that makes it a lot brighter.
  8. Bigfoot

    Recreating Light pole wash

    That's weird because it's using the FSX Acceleration texture light_post_wash.dds. The poles on the left in my first post are those stock light poles that use this texture. And the original outer edges arent visible in those. I'm guesing they are absolute black at the edges. Here are both rgb...
  9. Bigfoot

    Recreating Light pole wash

    What I think is needs to happen is that the alpha layer is the mask for the non alpha layer. Whereby the black of the alpha layer needs to be fully transparent.
  10. Bigfoot

    User Models Black Box in Display

    The black boxes are my own made models. Thanks by the way for the support.
  11. Bigfoot

    User Models Black Box in Display

    What does "not available mean"? They end up displaying in FSX just fine. I use this method: https://scruffyduck.screenstepslive.com/s/help_docs/m/20268/l/199801-user-model-display-and-tooltip
  12. Bigfoot

    Recreating Light pole wash

    Thats not realy the problem i'm having. I've done some endless adjusting. Below you see the result. Two more things that I want to adjust. You still see the square. The black towards the edges is fully transparant. (i think the transparantcy isn't blended.) And second, it can be a bit more...
  13. Bigfoot

    User Models Black Box in Display

    An improvement suggetion would be to make the user model color adjustable. Currently it's black and hides everything. In the color menu there are Library_model_known and Library_model_stock. The unknown user model go black. Used to be pink a couple of versions ago (1.5#).
  14. Bigfoot

    Recreating Light pole wash

    I'm trying to recreate the light wash of the standard Lightpost in FSX. I made my own model of a light pole (correct name: Floodlight) with Sketchup. Got it in MCX into FSX through ADE. The only thing I'm having a problem with is the light wash texture on the ground. All the other texture...
  15. Bigfoot

    Suggestions for Future Versions 2010

    That is where the import part comes in. The thing is that i want my apron in some one else his ad2. I thought that might be possible by exporting aprons only to a bgl. (or xml or something that's your expertise). And then I import that bgl with only the apron in it and it's a done deal. If I...
  16. Bigfoot

    Suggestions for Future Versions 2010

    I got one. An export feature for particular things. I'm working on an airport. Someone has done the same airport. We both did different parts. I'm only doing the apron's and taxiway's. Now it would be perfect to export, let say the apron in to a bgl file. The other one could import that bgl...
  17. Bigfoot

    Suggestions for Future Versions 2010

    Has FSX the possibility to rank the surface texture of a runway below that of aprons? There are a lot of runways that are patched by multiple surface types. I was wondering is there where a coding solution for that. Something like maybe a no draw option(just like the apron has). But then the...
  18. Bigfoot

    FSXA LSGG Traffic flow problem

    Hey everyone, I'm working on LSGG with ADE. I'm having traffic flow problems at LSGG. (this probably is also occurring at the default airport. The causes is the failing AI engine of FSX. But I hope there is a solution for it. the problem; Arriving traffic(red line) uses the first...
  19. Bigfoot

    How and where to change airport callsign?

    With a program called Editvoicepack.
  20. Bigfoot

    [FSXA] Abu Dhabi, OMAA

    Some closer looks
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