• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. A

    Is the Wiki offline?

    I was going to post a thread about this last week. I am finding it almost impossible to even browse the wiki! It takes a couple of minutes (I could time it exactly if you like) for it to load up. Something very very wrong! EDIT Enterred the wiki, selected the FSX KML tutorial at 9.02.15 am...
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    SbuilderX and Prepar3dv2

    Hi guys, I have moved over to Prepar3d V2. My original FSX disks are not so good anymore...a couple of years ago I managed to create a virtual ISO of disk 1 because I was having problems getting the SDK files off it. I have only just recently moved over to a brand new Samsung SSD and am...
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    SKetchup to Prepar3d v2

    I am not sure what it is about MCX that Norton deem unsafe, but it appears to be some kind of comparison Norton makes against a database. It sees MCX as being iffy that's for sure, even though it also says that many Norton users have this same mcx executable! (go figure). I had to make an...
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    SKetchup to Prepar3d v2

    Hi guys, I am a little rusty on modelling. 1. How do i get model converter x to import a model from sketchup to prepar3d v2? I do not have fsx on my system only the prepar3d v2 SDK 2. Also, my Norton 360 keeps deleting the Model Converter X executables. This is driving me nuts and i cannot...
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    Google Earth Satellite view displays a blank white screen???

    yeah i wondered about that. seems even when its a paid for image the same copyright issue arises...i was looking at that earlier this morning. i wonder if i may have to take aerial shots myself to avoid this roblem??? that would be a bit of a pipe deam for me though...i dont have that kind of...
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    Google Earth Satellite view displays a blank white screen???

    Hi guys, i am trying to use the google earth satellite in SBuilderX however when i choose Show Background, i can only zoom 3 clicks with mouse wheel and then i get nothing more than a blank white screen! (Zoom level is only showing the whole of Australian continent...im not able to zoom in any...
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    Phtotreal scenery...which method is best at this point in time???

    As the title asks...what is the best method for applying photoreal scenery to FSX/prepar3d at this point in time? (I am thinking that i will stick with Google Earth as the imaging program as a starting point) I thought about using Google Earth > preFSX KML > FSX KML> FSX/PREPAR3d. I am having...
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    GIS Data Sources

    great idea, but have u read the licensing fine print? those mongrels wont allow your images to br includee in commercial packages fron what i read in their purchase agreement. bloody ridiculous if u ask me...its a damn paid resource. one should be allowed to incorporate it in commercial packages!
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    Blender CAE object to fsx using model converter x 1.3

    my next thought is way off topic fr modelconverterx but that does lead me to a question about cpu's. if its better for u to run a single graphics card with multi gpu's instead of SLI, why is it not also better to run a single motherboard with multiple cpu's instead of multiple channel systems...
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    Blender CAE object to fsx using model converter x 1.3

    ah ok, so its still very important to split up the visuals between channels to maintain performance on multiple screen system (that is in line with my thinking;))
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    Strange display event in prepar3d

    Has anyone seen this before? what has caused this??
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    Eyefinity

    Discussion on another thread has reminded me of a problem i am having with eyefinity. My monitors are 2 x 23" (side windows) and 1 x 24" (main window) all are 1920 x 1080 resolution (all running at 60Hz) Whenever i change my system to run eyefinity in a 3x1 configuration...it cuts down the...
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    Blender CAE object to fsx using model converter x 1.3

    i havent played with multi channel but i thought that it may be used in a manner as follows using simconnect to synchronize all channels with the simulator master... -those running active sky could put that on 1st client pc -instruments or addon hardware (for example a real life scaled cockpit)...
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    Blender CAE object to fsx using model converter x 1.3

    is there no workaround for rendering scenery objects on different channels? surely there must be a way around that issue? if its ok im going to also post this question on a couple of other websites to see if there are possible workaround ideas that may work.
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    Model Converter X...Is this a bug

    Hi Arno, im using Model Converter 1.4
  16. A

    Blender CAE object to fsx using model converter x 1.3

    5000 triangles.... argh:eek: That is never going to be enough to properly model terminals to the complexity I wish to achieve in the future:confused: Hence my reason for trying to see if it may be possible to assign groups of buildings to their own channel in a multi channel simulator...
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    hardware setup for extremely high polygon count objects scenery

    I agree that fsx probably isnt the platform for such ideas, although i feel that perhaps the inclusion of ATC as a viewpoint does provide some insight into what the future thoughts of FSX developers may have been at the time. However prepar3d on the other hand would seem to have inferences of...
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    Blender CAE object to fsx using model converter x 1.3

    Thanks arno. While i think of it... my current building has 22 drawcalls, 39557 triangle, 99811 texture vertices. I havent tried to reduce its complexity in my architectural drafting program as yet because this is all very experimental at present. With standard tweaking in mcx the...
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    Blender CAE object to fsx using model converter x 1.3

    ok, so just to refine things a little...what is the best way to "bulk convert" jpeg textures to .dds???
  20. A

    hardware setup for extremely high polygon count objects scenery

    point taken...however...my experience in Industrial Technology and Design Education comes from a university degree and 10 years experience in business as a result of that degree...not from illusionary ideology. im more interested in future development than I am in being stuck in "the here an...
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