• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. T

    Can't get addon scenery to work

    Yes, for scenery addons installations in Windows 7 and fsx there was a trick, select the folder, and when the scenery folders display, click not directly on the folder but in the Windows. I expect that with this excellent english you could understand something.
  2. T

    Custom animated vehicle for FSX?

    Take a look here if could be of help, it's a tutorial about animations along a path wiki
  3. T

    Problem with lofting runway edges on Gmax

    have you converted the object to editable poly? it's sure something was wrong in the process. i think it's no necessary to apply any UV mapping.
  4. T

    What Plugin do you use to get this.

    it's a rendering plugin, it come with the pro versión , the payware vesion I guess.
  5. T

    FS2004 A beginner with cruel doubts fotoscenery

    For the photoreal you will need an image editor to apply an alpha channel (black=transparent; White=opaque), FwTools to keeps the coordinates of the image and sabe them, and add them once you have edited the image. The image will lost his georrefence when edited so you need to apply it with...
  6. T

    Website stability

    Yes, same here, not response of the site
  7. T

    UV Mapping

    you can export a 3ds file from MCX and import in Gmax, but problably you have to apply the textures again. I can't remember what the process was, you would have to see into it.
  8. T

    The KLN90B for FSX/Prepar3d in beta.

    Sorry I can't be of great help here, i'm just a basic user happy because it's working. Flying in fsx and Windows 10 PC. Just a question have you a Kln90 folder in the root directory of fsx ? it's is created when installing the gauge. As said I can't say more, no special installation or tricks...
  9. T

    Mesh creation with QGis

    Cool. recently I 've been fliying over there. I got the photoscenry from AirHispainia for the region. Descubrí que hay bastante escenarios como Pamplona, Vitoria, y del norte. saludos
  10. T

    Mesh creation with QGis

    but the output deserved the effort. very cool Little island, nice you had success . where is situtated. saludos.
  11. T

    P3D v4 New helicopter AI in v4.2

    I remember to créate a couple of routes for ai helicopters, these needed to be a special ones. I just found two or three of them. the .air file was modified to work as AI , and the route was created with Aiboatc but can't remember almost anything, it was a long time ago. Edit: searching a Little...
  12. T

    The KLN90B for FSX/Prepar3d in beta.

    Working right now. it seem the alligning of gyros make the difference. Initially the Gps show a fligh plan from an earlier flight, I load the new created flight plan via the top menú (the enter key method work too), just that.
  13. T

    The KLN90B for FSX/Prepar3d in beta.

    Yes it could be, because I load the aircraft just for the test. but don't should be, gps is another thing how Do you try to load the flight plan?
  14. T

    The KLN90B for FSX/Prepar3d in beta.

    I have seen the fsx flight plan show in the KNl90 screen, it load the FP but I can't make the autopilot work in Gps mode. Anyway we can fly with interial system IN21, it's an option :cool: Edit: Lastly I got autopilot work with Gps, I "think" it follwed the route, but it's all very weird, it's...
  15. T

    The KLN90B for FSX/Prepar3d in beta.

    have you deleted the Kln90 file inside the panel folder?. I have flight that bird. My problem in this case was that in arriving to the destiny airport fsx frozen and stopped the game. the above solved the issue. but it seem you have not that problem. Right now can't remember if I loaded some...
  16. T

    3DS Max animation export problem

    All right, thanks. I will see how the keyframes number will affect the rotation.
  17. T

    3DS Max animation export problem

    You must be sure the rotation is "linear",( in "assign controller" you can do that). The animation trayectory must be "collapsed" once you have created the animation. And assign a key to the first frame (the "0"keyframe). it's my opionion it usually cause problems for me. And the rest just it's...
  18. T

    Website stability

    fine here, better than ever
  19. T

    Scenery Objects not visible at Night

    Nice, mistery resolved
  20. T

    Scenery Objects not visible at Night

    MCX is a good tool to check this things it's weird being those models fsx default objects not having night textures. You can take a look to fsx/scenery/global/scenery not sure if it where to look for those objects
Back
Top