• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. FreeGameDev

    FSX:SE c# How can I get hat switch data?

    @DragonflightDesign Thanks for the reply. I finally figure it out. I was using a d-pad on a xbox controller which does not come up as a hat switch. The hat switch on my other controller worked fine. To get the d-pad to work I had to do something like this...
  2. FreeGameDev

    FSX:SE c# How can I get hat switch data?

    I looked at the Joystick demo but can not get it to work in c#. I think the issue is with MapClientEventToSimEvent as the managed version requires you to put in an EventName. However if you look at the EventID's there is no "HAT SWITCH" or "POV" ID's. Does anyone know how to get the hat switch...
  3. FreeGameDev

    SDK Paid or unpaid work c# dev sim connect variable read and write

    Why not turn your Arduino into a game pad? That would save you the c# interface. All you would need to do is set the keys in the flight simulator like you would for any gamepad. For some arduinos it is easy, for others such as the uno, you need to do a little more to make it work as these videos...
  4. FreeGameDev

    FSX FSX Empire (Google Earth Server Rotate Camera. C# Source Code Included)

    Hello everyone. I just wanted to share a project I've been working on the last couple days. [Working title "FSX Empire"] For any developers that wanted to dive into the code I wanted to share at the beginning stages (before it gets too large). The source code can be found here...
  5. FreeGameDev

    FSX:SE FSX Indicator Screen Overlay

    Here is a tool written in c# for overlaying indicators driven by simconnect. https://sites.google.com/site/freefsxaddons/
  6. FreeGameDev

    I would also like to beta test version 2.0 of HttpX.dll Could you send me a link to a copy...

    I would also like to beta test version 2.0 of HttpX.dll Could you send me a link to a copy? Thanks. Great work btw... :)
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