• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Hitonoseri

    P3D v4 Bandaranaike International Airport/Colombo (VCBI)(Released)

    Wow! Super!) Pretty detailed scenery. But why is available for free? This scenery could be sold for a symbolic price. Something about 5-10 $.
  2. Hitonoseri

    MSFS20 UHWW. The East Gate.

    Sad news....
  3. Hitonoseri

    MSFS20 UHWW. The East Gate.

    Cool!) Which versions of the simulator are planned to support? Не знаю, можно ли тут по русски писать)
  4. Hitonoseri

    FSXA ZBAA Beijing International Airport for FSX

    For the same reason why many still use FSX. For example, i have AS Next, which support only P3Dv3. If I decide buy P3Dv4, i will must buy AS2016 and many other product which do not provide free updates. Also important are the increased system requirements of the new simulator version. Sorry for...
  5. Hitonoseri

    FSXA ZBAA Beijing International Airport for FSX

    What about P3Dv3? Many users still use this version...
  6. Hitonoseri

    P3D v3 MCX Don`t show .bgl-convert model into the sim

    Thanks for advice!) But could you tell me what kind of tricks i can use?
  7. Hitonoseri

    P3D v3 MCX Don`t show .bgl-convert model into the sim

    I'm disconnect jetways from main terminal building, and:
  8. Hitonoseri

    P3D v3 MCX Don`t show .bgl-convert model into the sim

    This prytty complex Hangar model have 6,427 poligons and displayd into the sim perfectly.
  9. Hitonoseri

    P3D v3 MCX Don`t show .bgl-convert model into the sim

    So, MCX cant correctly convert my model into the sim, because my model is too poligon-heavy, it's obviously, because all other, light models converted and displayed correct.
  10. Hitonoseri

    P3D v3 MCX Don`t show .bgl-convert model into the sim

    It would be nice if you could tell me how to do this)
  11. Hitonoseri

    P3D v3 MCX Don`t show .bgl-convert model into the sim

    No, because right now this model does not have any textures
  12. Hitonoseri

    P3D v3 MCX Don`t show .bgl-convert model into the sim

    Yes, but, nothing. So, erlier i convert larger models into the sim and all of them displayed. But all of them was low poly models...
  13. Hitonoseri

    P3D v3 MCX Don`t show .bgl-convert model into the sim

    Hi guys! I have some problem, that i can't solved. I have pretty heavy model (skechup made), which i convert by "Convert and place object wizard". When convert is over, i load my sim and don't see nothing. But, if i divided model into two parts, and convert them into the sim separately...
  14. Hitonoseri

    FSXA ZBAA Beijing International Airport for FSX

    Awesome! For a long time watching the project. Little question. Did you plan to carry out a beta, alpha testing? If so, I can help you with that. I have FSX and P3Dv3.
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