• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    Flight_model.cfg - Contact Points

    Thank you so much, Arno Now contact points are shown fine.
  2. G

    Flight_model.cfg - Contact Points

    Many thanks for your appreciated job!
  3. G

    Flight_model.cfg - Contact Points

    Hi Arno, I tested MCX with Generic Airline Twinengines because I use it like a template for AI traffic.
  4. G

    Flight_model.cfg - Contact Points

    No, I do not. I can see contact points only for old FSX aircraft.
  5. G

    Flight_model.cfg - Contact Points

    Yes, it's there.
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    Flight_model.cfg - Contact Points

    Hi Arno, looking at changeLog.htlm I seen that from now MCX can read Flight_model.cfg, I clicked on "Show CFG points" icon but nothing happens and contact point are not shown. Thanks.
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    Flight_model.cfg - Contact Points

    Great Arno, thanks a lot!
  8. G

    Flight_model.cfg - Contact Points

    Many thanks Arno, I'll wait for the update.
  9. G

    Flight_model.cfg - Contact Points

    Hi All, in MSFS Contact Points are in section [CONTACT_POINTS] of Flight_model.cfg. How can I see their positions graphically using ModelConverterX? Thanks
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    Hi Arno, I'm trying to bring old FSX AI models to the new MSFS environment and tried to convert...

    Hi Arno, I'm trying to bring old FSX AI models to the new MSFS environment and tried to convert them using the good tool ModelConverX. Unfortunately I found that by importing an MDL and exporting it to GLTF the animations are not exported and resulted model imported in FS2020 is not showed. Is...
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    MSFS20 Correct livery with AI traffic (real-time online ) with a320neo

    I'd gladly do it, but it's not that simple. This is the result of at least two months of observation and modifications to the configurations with tests and counter-tests that unfortunately require the simulator to be restarted every time with the waiting time that we all know. What I can say is...
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    MSFS20 Stock airport edited -> not shown in MSFS

    Thanks to the info in this post I understood a few more things so without making you waste time unnecessarily :) I prefer to do other tests. Many thanks
  13. G

    MSFS20 Stock airport edited -> not shown in MSFS

    Many thanks for this post, this is exactly the same problem I had and tried to explain in my unfortunate previous post due to some translation problem, my primary language is not English.
  14. G

    MSFS20 Correct livery with AI traffic (real-time online ) with a320neo

    After several weeks of tests and various attempts to try to understand how AI traffic works in FS2020 I managed to get some good results. Here are some pictures taken from different airports
  15. G

    User_Selectable vs isAirTraffic

    I finally solved it by myself by going to find the best value for this variable: static_cg_height
  16. G

    MSFS20 What's the best way to fix Stock Airport's issues?

    Okay, I apologize for the inappropriate language, but frankly the answers are inappropriate. Usually you reply to a post to give advice or help not to make fun of Portugal (by the way I'm not Portuguese) or to say that you know an old airline pilot who has absolutely nothing to do with the post.
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    MSFS20 What's the best way to fix Stock Airport's issues?

    But before answering, at least read what I wrote. I just took the default airport and eliminated the Hold Short point and nothing else. If the airport sounds like ####, tell Microsoft not me.
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    MSFS20 What's the best way to fix Stock Airport's issues?

    Looking at the AI traffic at LPPT (Lisbon) I saw that the planes always stuck on the runway at the same point. Opening the stock airport with ADE I saw that there is an Hold Short at that point. I created a new project by going to remove the Hold Short, then I recompiled and put the scenery in...
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    MSFS20 Stock airports vs Payware airports

    ... so what? I'm talking about Jet not Turbo Prop
  20. G

    User_Selectable vs isAirTraffic

    Anyone with any idea? Thanks
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