• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. Trinity

    multi button using Custom Event IDs

    Great stuff:D The tricky part itselfs was the decoding in C++, but I finally got it working. Another advantage it keeps your codes a lot shorter. Thank you Bill
  2. Trinity

    multi button using Custom Event IDs

    Hi folks, just searching for a multi button using Custom Event IDs,C++ gauge. So far the code only works for single buttons. Instead of 2 click buttons searching for a single button logic same function. static void FSAPI My_Event_Handler(ID32 event_id, UINT32 evdata, PVOID userdata) {...
  3. Trinity

    P3D v2 mouse rectangle problem

    That was exactly my problem. Visually they look similar but "the devil is in the detail". So thanks to Bill and Paul, problem solved:D
  4. Trinity

    P3D v2 mouse rectangle problem

    Hi Bill, I just find the solution on the wiki http://www.fsdeveloper.com/wiki/index.php?title=XtoMDL.exe#Aircraft_models thanks again for your hint, great it's working now:)
  5. Trinity

    P3D v2 mouse rectangle problem

    I'm not sure, because I add 3DSM2014_x64 Plugins in the Configure System Paths under 3rd Party Plug-Ins. How can I add the modeldef.xml to MAX?
  6. Trinity

    P3D v2 mouse rectangle problem

    Hi Bill, thank you for your hint. This is excactly the method i did in 3DSMax but unfortunately I had no success, but the same way worked in Gmax.:( I have really no clue why it`s no working the same way in 3DSMax. Only normal exports work.
  7. Trinity

    P3D v2 mouse rectangle problem

    Hi, I just wanted to know if there is anyone how uses 3DS Max 2014 and ever did a mouse rectangle for use in a 3D virtual cockpit. And which plugin did you use for 3DSMax? Here is the way it worked for me in Gmax but it does not work in 3DSMax. Create a Plane/Box , start Attach Point Tool ...
  8. Trinity

    Aircraft carrier export parameters

    Hi, I'm not not familiar with 3dmax but .mdl is often good.From modelconverter you can export to FSX mdl and also to fs9 as scenery. Bear in mind you need fs9 gamepack with make mdl. regards
  9. Trinity

    FSXA Default FSX RWY light FX ?

    Hi Retros, maybe you can use the FXEditor to check which effect is in use . It pretty good to to virtualize effects outside the sim, I use it quite often;)
  10. Trinity

    FSXA pilot activated lighting problem

    Hi, I'm working on a pilot activated lighting which should switch off after a fixed period of time. But the light stays on all the time, which it shouldn't.The code is based on the wiki. I checked the code pretty much times but actually it's not working. I would say the problem is the...
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