• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. E

    MSFS20 Creating Winter textures?

    Hi, Anybody any ideas how to add winter textures to the MSFS material in 3ds max? I am creating some grass which looks good, however they are still green once it starts snowing ;).
  2. E

    3ds max to MSFS2020

    -You select your object (Or group the object if your export consist of multiple objects). Give it a name you want it to appear to be in MSFS. Make sure the pivot of your group or object is at z 0.0. -Then go to FlightSim toolbar, click Multi Export. -Select your object and click Add/Edit export...
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    How to generate a GUID on my objects on 3DS Max 2020?

    You do not need to create manually a xml. -You select your object (Or group the object if your export consist of multiple objects). Give it a name you want it to appear to be in MSFS. Make sure the pivot of your group or object is at z 0.0. -Then go to FlightSim toolbar, click Multi Export...
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    MSFS20 Substance Painter

    I have the same problem as you. Noticed that if I only use the albedo map it works fine, but as soon as I add the Normal or comp it goes wrong.
  5. E

    MSFS20 Help flattening terrain

    What does the terraforming do exactly when placing on an airport?
  6. E

    MSFS20 Substance Painter

    What is the correct preset for materials in the material editor? Many of the default ground textures have one map which consist of a normal, roughness, metallic channel, which differs from the stand msfs2020 RGB AO, Rougness, metallic map.
  7. E

    MSFS20 Custom Material problem

    I have found the solution.. As soon as I enter a map for the normal or metallic this happens. When I just use the alebedo it works fine. What would be the correct texture output for metallic and normal maps when using materials? I mean in which channels do I put them when exporting. They seem...
  8. E

    MSFS20 Custom Material problem

    Hi all, I made my custom material using substance painter. I used the normal export preset with albedo, R+G+B for the OA Metal and Roughness, and a separate normal. Is that the correct export preset for msfs for materials? Then I added my textures to the material and it is all correctly loaded...
  9. E

    MSFS20 3ds max export xml file

    Hi, How can I obtain the XML file with the GUID when exporting my model from 3ds Max? Can't find any information about this in the SDK
  10. E

    MSFS20 3DS Max vs Blender with FS2020

    Yeal well, with a student license you are not allowed to distribute any of your contents, it is only for learning purposes.
  11. E

    MSFS20 3DS Max vs Blender with FS2020

    You have the 3ds max Indie license option now available. Which is a fraction of the normal price. It is worth checking it out. For me personally I have never been a fan of blender. I am sure it is an excellent program, I just could never get used to it when used to 3ds Max. So I think it really...
  12. E

    MSFS20 Blender2MSFS support thread

    same here. I thought maybe it was because of the model itself, but even a simple box gives an error when building the package. Tried as by replacing the xml with the sample box from the sdk and replace the guid. But no luck. It is not showing up in my object list. Either I am doing something...
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    MSFS20 Blender2MSFS support thread

    I am also getting the error about the xml version when building the package. INTERNAL COMPILER ERROR: #C2965: GLTF : XML version is invalid! (valid versions are : 1.1) INTERNAL COMPILER ERROR: #C2006: Parse failed (0x80004005) INTERNAL COMPILER ERROR: #C2340: Failed to finalize MODEL_DATA...
  14. E

    Where to buy 3Ds Max 2012

    Hi, I've been using the student license of 3Ds Max untill now. However I am wondering where I could buy a professional license of the 2012 version, because I am not allowed the make money with the student version. I can't imagine that buying the 2012 is not possible anymore, because there are...
  15. E

    Anyone who has been at Samos?

    Hi, Is there anyone who has been at Samos airport and took there some pictures of the terminal and the airport? Because I need some pictures with the buildings beside the main terminal. And at the internet i cannot find it. I need it for my scenery! Erik
  16. E

    Question about reflection map window

    Thank you, its working very good!
  17. E

    Problem with ground poly and textures

    Yes, the problem has been solved! Thank you very much!
  18. E

    Problem with ground poly and textures

    Yes you right, there I can see the gaps! So the problem seem to be in the compiler.
  19. E

    Problem with ground poly and textures

    Yes, the airport and the flatten have the same elevation. If I open the BGL in MCX then I only see a small part of the whole groundpoly. And If I open the X file in MCX, everything looks fine. This are my options to make from a x a bgl with the ground polygon wizard.
  20. E

    Problem with ground poly and textures

    No in MCX everythingh looks fine.
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