• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. C

    Reading BGL files

    Thanks a mil Herve!
  2. C

    Reading BGL files

    Getting there :) Anyone that can be friendly and identify what Section Type 170 (0xAA) is?
  3. C

    Reading BGL files

    Sorry, I feel like an idiot!! Seek(0, 0) to go to the start of the file, and I am getting 0x01, 0x02, 0x92, and 0x19 just like I am supposed too!
  4. C

    Reading BGL files

    Ok, Granted I am reading one byte too many. But we are talking (or I am asking), about the first 4 bytes? Surely, whether I read 55 or 56 bytes, the first 4 bytes will remain the same, as the offset in the file where they are being read from remains 0?
  5. C

    Reading BGL files

    Hi, I'm trying to read BGL files in .NET, following the documentation at https://www.fsdeveloper.com/wiki/index.php/BGL_File_Format#:~:text=A%20BGL%20file%20is%20made,dependent%20on%20the%20section%20type. Using P3Dv5 as a test, and for consistency I am reading the same(?) BGL file as used in...
  6. C

    Programmer(s) needed (PAID)

    Hi Guys, I am in the market for C++, C#, and/or VB.net developers... Programming related around the development of a new multi-player client for FS2004, FSX, P3D (X-Plane?) (SimConnect & FSUIPC). The client will form part of a new open standard "FSMPP" (Flight Simulator Multi-Player Protocol)...
  7. C

    Do you need license to make an airport?

    That's it! I give up! :)
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